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Posted

 I want to render connecting pipes like in Thermal Dynamics, Industrial Craft, Mekanism etc., but it's hard. How can I do it?

Edited by TSEngineer

Right, TESR's aren't necessary at all for pipe rendering (and will hurt your client-side performance if you have more than a few).  I'd also recommend taking a look at TheGreyGhost's examples here: https://github.com/TheGreyGhost/MinecraftByExample - in particular MBE05 covers dynamically rendering connections based on a block's neighbours.

TESRs are a lot worse for performance (they run every frame) than multipart models (they get computed every time a block update close to them happens) AND with TESRs you have to handle lighting etc. While with multipart models lighting gets handled automatically. You can also use a combination of multipart models and TESRs or Forge's Animation API to add other textures & effects. You might want to take a look at my mod which renders my energy cables with multipart models and renders electricity flowing with a TESR

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