[1.12.2]3D items models rendering differently in different slots
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hello when i enter the map it appears Internal Exception: io.netty.handler.codec.DecoderException: net minecraft.ResourceLocationException: Non La-zu 9_-] character in namespace of location: t\": "Empty Tag กโมดดอดมดลอดโทโนด001u0007display b1u000004Nameueoo+"texti"
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By LittleDinnerplate · Posted
https://drive.google.com/file/d/1M0EG-c5yfRd08DSnE5HVQNCu2v0YtA7A/view?usp=sharing -
By LittleDinnerplate · Posted
so im not sure if your still watching this TileEntity but once we loaded a FTB modpack we wanted to run on the server it no longer seems to run. The console opens like normal but we've been sitting here for like a little over an hour and the server screen has not yet opened. Should we just keep waiting at this point? -
By DroidCrafter23 · Posted
I have now easily fixed the duplication error present, I was just not looking. I have been working for the past half hour to try and fix another error present, this time with the Creative Mode Tab. I have changed some things around to get where I am currently. (ModFoods to ModDrinks*) and it cannot find the symbol ".get" at the end of the code. *The custom class you recommended pOutput.accept(ModDrinks.ORANGE_JUICE.get()); I think the point I am at currently is the closest I have to how it should be but because I am not as experienced with java I would not know. I have also removed ORANGE_JUICE and LEMON_JUICE from the ModFoods class, to avoid confliction. I do hope all this can be fully resolved soon. -
[SOLVED] public class RenderGUIHandler { @SubscribeEvent public void renderGUI(RenderGameOverlayEvent.Text event){ Client.hud.draw(); } } As I was playing around a little with the code, i found out about an option to change The RenderGameOverlayEvent.Post to RenderGameOverlayEvent.Text
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