Posted October 14, 20186 yr I've successfully created a dimension and a block that teleports the player to said dimension's 0, y, 0 position (y being the top most block in the world given the x z value). My problem, however, is getting the player to teleport back. My goal is to create the same type of teleport block in the other dimension, which holds a tileEntity that will store where in the overworld the player teleported from. When I did this, however, the game threw a runtime exception saying my tileEntity is missing a mapping and crashed spectacularly. My guess is this because my tileEntity isn't created until my player has finished teleporting to the other dimension, but I don't really know any other way of giving the block in the other dimension a BlockPos. Any suggestions on how to fix this, or just a overall better approach would be more than welcome. Thanks in advance! Block code: public class NightmareObelisk extends BlockBase{ public NightmareObelisk(String name, Material material) { super(name, material); setSoundType(SoundType.STONE); setResistance(18000000.0F); setBlockUnbreakable(); } @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if(worldIn.provider.getDimension() == 0) { if (!worldIn.isRemote && !playerIn.isRiding() && !playerIn.isBeingRidden()) { BlockPos nightmareSpawn = getAndCreateSpawn(playerIn.getServer().getWorld(Reference.NIGHTMARE), playerIn.getPosition()); CustomTeleporter.teleportToDimension(playerIn, Reference.NIGHTMARE, nightmareSpawn.getX(), nightmareSpawn.getY(), nightmareSpawn.getZ() ); return true; } }else if(worldIn.provider.getDimension() == Reference.NIGHTMARE) { if (!worldIn.isRemote && !playerIn.isRiding() && !playerIn.isBeingRidden()) { if(worldIn.getTileEntity(pos) instanceof TileEntityNightmareObelisk){ BlockPos respawnPos = ((TileEntityNightmareObelisk)worldIn.getTileEntity(pos)).getTargetPos(); CustomTeleporter.teleportToDimension(playerIn, 0, respawnPos.getX(), respawnPos.getY(), respawnPos.getZ()); } return true; } } return false; } private BlockPos getAndCreateSpawn(World world, BlockPos overworldPos) { BlockPos outputPos = world.getTopSolidOrLiquidBlock(new BlockPos(0,0,0)).up(); world.setBlockState(outputPos, ModBlocks.BedrockBrick.getDefaultState()); world.setBlockState(outputPos.east(), ModBlocks.BedrockBrick.getDefaultState()); world.setBlockState(outputPos.west(), ModBlocks.BedrockBrick.getDefaultState()); world.setBlockState(outputPos.north(), ModBlocks.BedrockBrick.getDefaultState()); world.setBlockState(outputPos.north().east(), ModBlocks.BedrockBrick.getDefaultState()); world.setBlockState(outputPos.north().west(), ModBlocks.BedrockBrick.getDefaultState()); world.setBlockState(outputPos.south(), ModBlocks.BedrockBrick.getDefaultState()); world.setBlockState(outputPos.south().east(), ModBlocks.BedrockBrick.getDefaultState()); world.setBlockState(outputPos.south().west(), ModBlocks.BedrockBrick.getDefaultState()); world.setBlockState(outputPos.up().north(), ModBlocks.NightmareObelisk.getDefaultState()); world.setBlockState(outputPos.up().north().up(), Blocks.STONE_SLAB.getDefaultState()); world.setBlockState(outputPos.up(), Blocks.TORCH.getDefaultState()); if(world.getTileEntity(outputPos.up().north()) instanceof TileEntityNightmareObelisk) { ((TileEntityNightmareObelisk)world.getTileEntity(outputPos.up().north())).setTargetPos(overworldPos.getX(), overworldPos.getY(), overworldPos.getZ()); } outputPos = outputPos.up(); return outputPos; } @Override public TileEntity createTileEntity(World world, IBlockState state) { TileEntityNightmareObelisk tileEntityNightmareObelisk = new TileEntityNightmareObelisk(); return tileEntityNightmareObelisk; } @Override public boolean hasTileEntity(IBlockState state) { return true; } } The CustomTeleporter code: public class CustomTeleporter extends Teleporter{ private final WorldServer world; private double x,y,z; public CustomTeleporter(WorldServer world, double x, double y, double z) { super(world); this.world = world; this.x = x; this.y = y; this.z = z; } public void placeInPortal(Entity entity, float rotationYaw) { this.world.getBlockState(new BlockPos((int)this.x, (int)this.y, (int)this.z)); entity.setPosition(x, y, z); entity.motionX = 0F; entity.motionY = 0F; entity.motionZ = 0F; } public static void teleportToDimension(EntityPlayer player, int dimension, double x, double y, double z) { int oldDimension = player.getEntityWorld().provider.getDimension(); EntityPlayerMP entityPlayerMP = (EntityPlayerMP)player; MinecraftServer server = player.getEntityWorld().getMinecraftServer(); WorldServer worldServer = server.getWorld(dimension); if(worldServer == null || server == null) { throw new IllegalArgumentException("Dimension: " +dimension + " doesn't exist"); } worldServer.getMinecraftServer().getPlayerList().transferPlayerToDimension(entityPlayerMP, dimension, new CustomTeleporter(worldServer, x,y,z)); player.setPositionAndUpdate(x, y, z); } } TileEntity code: public class TileEntityNightmareObelisk extends TileEntity{ private int x,y,z; public TileEntityNightmareObelisk() { this.x = 0; this.y = 0; this.z = 0; } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); if (compound.hasKey("x") && compound.hasKey("y") && compound.hasKey("z")) { x = compound.getInteger("x"); y = compound.getInteger("y"); z = compound.getInteger("z"); }else { x=0; y=0; z=0; } } @Override public NBTTagCompound writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); compound.setInteger("x", x); compound.setInteger("y", y); compound.setInteger("z", z); return compound; } public BlockPos getTargetPos() { return new BlockPos(this.x, this.y, this.z); } public void setTargetPos(int x, int y, int z) { this.x = x; this.y = y; this.z = z; } } Edited October 14, 20186 yr by Lumby
October 14, 20186 yr 2 minutes ago, Lumby said: is missing a mapping This means you did not register the tile entity. However if you store this in a TileEntity it will only store it once for all players. So you should store it in the player as a capability instead. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
October 14, 20186 yr Author My bad, sorry that was a dumb move on my part -.- I keep forgetting to register my tile entities. Thanks for helping and tolerating my ignorance lol. 10 minutes ago, Animefan8888 said: it will only store it once for all players. For my purposes it doesn't matter since I'll only have one of these portals in my world. I did however, also think about using capabilities to handle this beforehand, but I read somewhere that whenever a player respawns or dies custom capabilities added by forge are cleared and need to be readded through a player clone. I didn't want to bother with that if all players are going to teleport to the same place any way. I'm still curious though, is that true?
October 14, 20186 yr 1 minute ago, Lumby said: I'm still curious though, is that true? Yes, but it is as simple as copying over the data from the previous player instance to the new one in the PlayerCloneEvent. 2 minutes ago, Lumby said: For my purposes it doesn't matter since I'll only have one of these portals in my world. I assume you mean one portal in the overworld/nether/end(whatever dimension you travel from to get to your dimension). Would I be correct in assuming that? VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
October 14, 20186 yr Author 3 minutes ago, Animefan8888 said: Would I be correct in assuming that? Yes sir
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