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Posted

hai so i manage to make a Cfg file that currently look likes this

 

# Configuration file

stats {
    I:experienceValue=15
}

 

i want to know how i could pull the number of the experienceValue for my custom mob entity

 

any help for this noob? 

Posted

What do you mean by 

13 minutes ago, Jenssons said:

manage to make a Cfg file that currently look likes this

Did you create the file in a text editor? Using the @Config annotation system? Using the Configuration class?

 

You need to either use the @Config annotation system or the Configuration class. If you are using the annotation system it is as simple as referencing a field from the annotated class. If you are using Configuration you will need to load it in the FMLPreInitializationEvent and store to a field. You can then obtain the values by using Configuration#get to get a property and then use one of the getters of the Property to actually get the value. For example:

Configuration cfg = ... // Read in FMLPreInitializationEvent.

int experienceValue = cgf.get("stats", "experienceValue", 15).getInt();

 

Posted (edited)
4 minutes ago, V0idWa1k3r said:

What do you mean by 

Did you create the file in a text editor? Using the @Config annotation system? Using the Configuration class?

 

You need to either use the @Config annotation system or the Configuration class. If you are using the annotation system it is as simple as referencing a field from the annotated class. If you are using Configuration you will need to load it in the FMLPreInitializationEvent and store to a field. You can then obtain the values by using Configuration#get to get a property and then use one of the getters of the Property to actually get the value. For example:


Configuration cfg = ... // Read in FMLPreInitializationEvent.

int experienceValue = cgf.get("stats", "experienceValue", 15).getInt();

 

yeah i used the ConfigHandler.writeConfig way xP

 

(i have no idea what im looking for so linking me to that doct is confusing)

Edited by Jenssons
Posted
27 minutes ago, Jenssons said:

well i cant figure this out. :L

You can read this if you want to use the annotation system to create your config.

 

Or in your FMLPreInitializationEvent method you can call FMLPreInitializaionEvent#getSuggestedConfigFile() which will give you a File with the suggested path(a cfg file in the config directory with your mods modid as the file name).

 

Then you can create a new instance of Configuration with said File instance and then use the methods within that instance to construct your config file and load data into fields.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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