Jump to content

Efficiency Regarding Checking Two Objects


Lumby

Recommended Posts

Hi, after a bit of time I've realized that minecraft mods involve a lot of checking whether two objects are equal or not, be it items, blocks, biomes, etc. Since my mod performs so many of these checks, I'm starting to worry that if these comparisons are not coded efficiently, it would start slowing down minecraft a lot. Most of the time, I just use the good ol' Object#equals() method to check whether an object is the same (same as in #getBlock() is Blocks.DIRT or something like that). Is this the most efficient method? Or is there a better way to do things like this, specifically for checking Items, Blocks, and Biomes? Thanks in advance for the help. 

Link to comment
Share on other sites

1 minute ago, Lumby said:

Hi, after a bit of time I've realized that minecraft mods involve a lot of checking whether two objects are equal or not, be it items, blocks, biomes, etc. Since my mod performs so many of these checks, I'm starting to worry that if these comparisons are not coded efficiently, it would start slowing down minecraft a lot. Most of the time, I just use the good ol' Object#equals() method to check whether an object is the same (same as in #getBlock() is Blocks.DIRT or something like that). Is this the most efficient method? Or is there a better way to do things like this, specifically for checking Items, Blocks, and Biomes? Thanks in advance for the help. 

Quite a lot of objects in Minecraft are are singletons, objects where there is only one instance. IE there is only one IRON_INGOT. So instead of using Object#equals just use "==". And you shouldn't worry about comparison checks you can do millions potentially billions of them per second.

  • Thanks 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.