Posted October 27, 20186 yr I am starting to learn how models work. My initial goal though is to be able to change my custom mob's color dynamically (with a mouse click). For the variation in color I have read that blocks and items can use IBlockColor and IItemColor. Can these apply to entities as well? My best guess at this time is NO. Another approach I think is to have different textures for my mob (one for each color) and then use variants to switch the texture. This is possible with entities right? The forge doco I saw talks about blocks and items but says nothing about entities. Any suggestion here would be great. UPDATE: WOW, I didn't even need to post this. Entities are always rendered dynamically. All I need to do is update the texture used in the render class for the entity. Edited October 27, 20186 yr by MrChoke
October 30, 20186 yr You could also use GLStateManager.color(r, g, b); remember to reset it to white afterwards though! About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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