Posted October 28, 20186 yr How would I get all the entites within a box around my custom block with a ticking tileentity? I am currently trying this: public class TileEntityBloodCollector extends TileEntity implements ITickable{ private final EobItemHandler itemHandler; int blood; int cap = 10000; public TileEntityBloodCollector() { super(); itemHandler = new EobItemHandler(1); } @Override public void update() { BlockPos pos = this.getPos(); boolean isChanged = false; int ticks = 0; ItemStack stack0 = itemHandler.getStackInSlot(0); if(!this.world.isRemote) { if(stack0.hasTagCompound()) { ItemStack stack = itemHandler.getStackInSlot(2); NBTTagCompound nbt; if (stack.hasTagCompound()) { nbt = stack.getTagCompound(); } else { nbt = new NBTTagCompound(); } if(nbt.hasKey("blood")) { int currBlood = nbt.getInteger("blood"); int possBlood = nbt.getInteger("cap") - currBlood; if(possBlood <= blood) { nbt.setInteger("blood", possBlood + currBlood); blood -= possBlood; } else { nbt.setInteger("blood", blood + currBlood); blood = 0; } stack.setTagCompound(nbt); } isChanged = true; } List<Entity> entitys = this.getWorld().getEntitiesWithinAABB(EntityLiving.class, new AxisAlignedBB(pos.getX()-5, pos.getY()-2, pos.getZ()-5, pos.getX()+5, pos.getY()+2, pos.getZ()+5)); for(Entity e : entitys) { if(!(e instanceof AbstractSkeleton) && !(e instanceof EntitySlime) && !(e instanceof EntityMagmaCube) && (e instanceof EntityCreature) && ticks >= 21) { blood += 10; e.attackEntityFrom(DamageSource.MAGIC, 1); isChanged = true; ticks = 0; } } ticks ++; } if(isChanged) { this.updateTile(); } } @Override public void readFromNBT(NBTTagCompound nbtTagCompound) { super.readFromNBT(nbtTagCompound); itemHandler.deserializeNBT(nbtTagCompound.getCompoundTag("ItemHandler")); this.cap = nbtTagCompound.getInteger("cap"); this.blood = nbtTagCompound.getInteger("blood"); } @Override public NBTTagCompound writeToNBT(NBTTagCompound nbtTagCompound) { super.writeToNBT(nbtTagCompound); nbtTagCompound.setTag("ItemHandler", itemHandler.serializeNBT()); nbtTagCompound.setDouble("cap", cap); nbtTagCompound.setDouble("blood", blood); return nbtTagCompound; } void updateTile(){ world.notifyBlockUpdate(pos, world.getBlockState(pos), world.getBlockState(pos), 3); world.scheduleBlockUpdate(pos,this.getBlockType(),0,0); markDirty(); } public EobItemHandler getItemHandler() { return itemHandler; } @SuppressWarnings("unchecked") @Override public <T> T getCapability(Capability<T> capability, @Nullable EnumFacing facing) { if (capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) { return (T) itemHandler; } return super.getCapability(capability, facing); } @Override public boolean hasCapability(Capability<?> capability, @Nullable EnumFacing facing) { return capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY || super.hasCapability(capability, facing); } @Override public SPacketUpdateTileEntity getUpdatePacket() { return new SPacketUpdateTileEntity(pos, 0, getUpdateTag()); } @Override public void onDataPacket(NetworkManager net, SPacketUpdateTileEntity pkt) { readFromNBT(pkt.getNbtCompound()); } @Override public NBTTagCompound getUpdateTag() { return this.writeToNBT(new NBTTagCompound()); } Code: https://github.com/Merthew/Empire-Of-Blood/ Currently working on: BlockBloodCollector The seven became one and the one became two.
October 28, 20186 yr And your problem is..? What you're already doing is correct. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
October 28, 20186 yr 10 minutes ago, Merthew said: ticks >= 21 This will never be true because ticks is a local variable assigned to 0: 10 minutes ago, Merthew said: int ticks = 0; World#getEntitiesWithinAABB is the perfect way to get all entities of a given type in a box around some point. The only thing I could advice is to use EntityCreature as the base class instead of EntityLiving since you are already checking if the entity is an EntityCreature, put the other conditions into the predicate of World#getEntitiesWithinAABB and invoke the method when this condition is satisfied: 10 minutes ago, Merthew said: ticks >= 21 Otherwise you are just doing extra work that is not necessary.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.