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[1.12] I can't rap my head around capabilities, but I know I need to use them.


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Posted

When I was reading through the Forge Documentation I got to the Capabilities section. It seemed like whatever capabilities were, they were useful. I need to use something to store information about an ItemStack, and so I think Capabilities are the best way to do that. I started re-reading the forge documentation on it, and I have read it at least 10 times, but It is a complete word salad. I also couldn't find much on how to make them online anywhere, so I guess here is the best place to go next. If someone could explain Capabilities and how I would attach a capability to an ItemStack or send me a really good link I would be very happy. Thanks :)

Posted
22 minutes ago, TheGoldenProof said:

If someone could explain Capabilities and how I would attach a capability to an ItemStack or send me a really good link I would be very happy.

First lets establish some of the parameters of the situation.

  • What are you wanting to store?
  • Will it only be stored on one of your Items?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
1 minute ago, Animefan8888 said:

What are you wanting to store?

I wan't this special stick to be sharpened into a sword, but I need it to be crafted with something multiple times, so I wan't to store how many times its been "sharpened"

2 minutes ago, Animefan8888 said:

Will it only be stored on one of your Items?

yes.

Posted
1 minute ago, TheGoldenProof said:

I wan't this special stick to be sharpened into a sword, but I need it to be crafted with something multiple times, so I wan't to store how many times its been "sharpened"

This requires you to create your own capability and register it.

 

To create your own Capability create a public static final Capability<Type> field and annotate it with @CababilityInject

@CapabilityInject(value = Type.class)
public static final Capability<Type> CAPABILITY; // Where type is a class that stores the information that you want. In your case probably a byte or a int.

 

Then you will have to register it. Via CapabilityManager.INSTANCE.register

The parameters are the Type class from above, an instance of IStorage which you will need to create, and a Callable that returns an instance of your Type from above.

 

7 minutes ago, TheGoldenProof said:

yes.

Then just override initCapabilities in your Items class, and return a new instance of ICapabilitySerializable and handle those methods.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted (edited)
32 minutes ago, Animefan8888 said:

and a Callable that returns an instance of your Type from above.

So my type is byte, but in my callable class:

public class CapabilityFactory implements Callable<Byte>{

	@Override
	public Byte call() throws Exception {
		return new Byte();
	}

}

is says "The Constructor Byte() is undefined" because there's no empty constructor, only of (byte var1) and (String var1), so how would I make it return an instance of Byte?

Edited by TheGoldenProof
Posted
1 minute ago, TheGoldenProof said:

So my type is byte, but in my callable class:

Sorry I wasn't very clear about this, your Type needs to be your own class or another class not directly a primitive class. Because as you have witnessed you can't just instantiate a Byte or an Integer.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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