Jump to content

how to fix a drop railcraft bug?


Recommended Posts

7 minutes ago, V0idWa1k3r said:

What do you mean "fix this"? You've linked a commit, not an issue. A commit that is fixing an issue. What do you need to do exactly?

that commit i linked its about the issue i am having
i need to change 

if (RailcraftConfig.boreDestroysBlocks() || !worldObj.getGameRules().getBoolean("doTileDrops")) {


 if (!RailcraftConfig.boreDestroysBlocks() && worldObj.getGameRules().getBoolean("doTileDrops")) {

in the attached file

Link to comment
Share on other sites

25 minutes ago, CristianDrift said:

can someone do this for me?

No, talk to the mod author.


I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

16 minutes ago, CristianDrift said:

that commit i linked its about the issue i am having

But that commit fixes the issue. You don't need to fix what's already fixed. If a new version isn't released yet then wait for it to be released(although that commit is more than a year old so I would imagine a new version is already out). Or compile the mod from sources yourself, they even have a documentation on how to do that on their github.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.