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Flowing Water Interaction


bulldogg6404

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I am returning to modding from a four year hiatus, and I wanted to start by recreating a simple plugin I developed back then which created new behaviors for vanilla tools interacting with vanilla blocks. One such behavior in mind requires interaction with the flowing segments of water, but I can't seem to find a BlockInteractEvent that fires when a player attempts to use a tool on them. (I read somewhere that flowing water is considered a gas and not a fluid. Worst case of the imagination, I might suspect a flowing segment of water is not actually a block and is just an effect generated by one or more water source blocks.) I remember it was troublesome to implement back then, too, as I recall having to resort to checking for any right click action with an appropriate tool in hand combined with having flowing water within a few blocks of the player's line-of-sight vector, and today that feels like a bit of a cop-out approach. Are there any suggestions for a simpler and preferably more straightforward method of recognizing when a player uses a tool on flowing water? Thanks in advance!

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I'm not 100% sure this works with flowing water, but you could try this...

 

Add an

onItemRightClick

to your item that does a ray trace like this:

final RayTraceResult target = this.rayTrace(world, player, true); // true: useLiquids

if(target.typeOfHit != RayTraceResult.Type.BLOCK) {
  return ActionResult.newResult(EnumActionResult.PASS, itemstack);
}

// ...

 

Edited by Corey
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Just now, bulldogg6404 said:

Is that even allowed?

No, use one of the PlayerInteractEvent sub classes. As an event.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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The only PlayerInteractEvent sub class that makes sense here (as far as I know) is RightClickBlock event, and it presents the same issue from the original post of the flowing water not being recognized as a block. The event registers fine with water source blocks, but that's not what I'm looking for.

 

Edit: PlayerInteractEvent.RightClickBlock did not work for me with water sources either; I was mistakenly remembering the results of a different test case.

Edited by bulldogg6404
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33 minutes ago, bulldogg6404 said:

The only PlayerInteractEvent sub class that makes sense here (as far as I know) is RightClickBlock event, and it presents the same issue from the original post of the flowing water not being recognized as a block. The event registers fine with water source blocks, but that's not what I'm looking for.

 

Edit: PlayerInteractEvent.RightClickBlock did not work for me with water sources either; I was mistakenly remembering the results of a different test case.

47 minutes ago, bulldogg6404 said:

onItemRightClick

I wonder if there is a sub-class that has a similar name to this where one can to RayTracing to check for flowing water?

 

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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