Posted November 3, 20186 yr Hello, I'm trying to add the log variants in my recipes, which have to be in code form because it doesn't work with JSON. I tried (Blocks.LOG, 1, 2) and Item stack (not working because of Ingredient[]{}. public class CraftingInit { public static void init() { GameRegistry.addSmelting(BlockInit.kryptonite_ore, new ItemStack(ItemInit.kryptonite, 1), 0.2f); GameRegistry.addSmelting(BlockInit.kryptonite_ore_nether, new ItemStack(ItemInit.kryptonite, 1), 0.2f); GameRegistry.addSmelting(BlockInit.kryptonite_ore_end, new ItemStack(ItemInit.kryptonite, 1), 0.2f); GameRegistry.addShapelessRecipe(new ResourceLocation("almightyelement:stripped_log_birch"), new ResourceLocation("almightyelement:stripped_log_birch"), new ItemStack(BlockInit.stripped_log_birch, 1), new Ingredient[]{Ingredient.fromItem(Item.getItemFromBlock(Blocks.LOG)), Ingredient.fromItem(ItemInit.saw)}); GameRegistry.addShapelessRecipe(new ResourceLocation("almightyelement:stripped_log_oak"), new ResourceLocation("almightyelement:stripped_log_oak"), new ItemStack(BlockInit.stripped_log_oak, 1), new Ingredient[]{Ingredient.fromItem(Item.getItemFromBlock(Blocks.LOG)), Ingredient.fromItem(ItemInit.saw)}); GameRegistry.addShapelessRecipe(new ResourceLocation("almightyelement:stripped_log_dark_oak"), new ResourceLocation("almightyelement:stripped_log_dark_oak"), new ItemStack(BlockInit.stripped_log_dark_oak, 1), new Ingredient[]{Ingredient.fromItem(Item.getItemFromBlock(Blocks.LOG)), Ingredient.fromItem(ItemInit.saw)}); GameRegistry.addShapelessRecipe(new ResourceLocation("almightyelement:stripped_log_spruce"), new ResourceLocation("almightyelement:stripped_log_spruce"), new ItemStack(BlockInit.stripped_log_spruce, 1), new Ingredient[]{Ingredient.fromItem(Item.getItemFromBlock(Blocks.LOG)), Ingredient.fromItem(ItemInit.saw)}); GameRegistry.addShapelessRecipe(new ResourceLocation("almightyelement:stripped_log_jungle"), new ResourceLocation("almightyelement:stripped_log_jungle"), new ItemStack(BlockInit.stripped_log_jungle, 1), new Ingredient[]{Ingredient.fromItem(Item.getItemFromBlock(Blocks.LOG)), Ingredient.fromItem(ItemInit.saw)}); GameRegistry.addShapelessRecipe(new ResourceLocation("almightyelement:stripped_log_acacia"), new ResourceLocation("almightyelement:stripped_log_acacia"), new ItemStack(BlockInit.stripped_log_acacia, 1), new Ingredient[]{Ingredient.fromItem(Item.getItemFromBlock(Blocks.LOG)), Ingredient.fromItem(ItemInit.saw)}); } Is there another way to do this? Or a way I could include the variants. Thanks in advance.
November 3, 20186 yr 30 minutes ago, AlmightyElement said: Is there another way to do this? Or a way I could include the variants. Use Json and make custom IIngredientFactory or an IRecipeFactory. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
November 4, 20186 yr Author Can someone give more information on how to use an IRecipeFactory with damaged items. I can't find useful information on this online. (An example is the hammer in Immersive Engineering) Thanks
November 4, 20186 yr On 11/3/2018 at 9:26 PM, Animefan8888 said: Use Json and make custom IIngredientFactory or an IRecipeFactory. What would you need a custom factory for? This is perfectly acheivable with MC's default factories - see here and here. @AlmightyElement Either use OreDictonary if you want all logs to be accepted from all mods(that register their logs to the dictionary that is) or specify two items in your ingredient(example) because the game has 2 separate items that represent itemblocks for logs for whatever reason with the data set to the wildcard value. Edit: if you want a separate result per log then you will need one recipe per log, with the data property being incremented by one for each variant. And yes 2 of your recipes will have a different item name than the other 4(for vanilla) Edited November 4, 20186 yr by V0idWa1k3r
November 4, 20186 yr Author Hey V0idWa1k3r Doing this brings me back to 0 as I'm having this problem: https://imgur.com/a/9EJRqO0
November 4, 20186 yr Well, show your recipe json. If the recipe doesn't work at all with any saw whatsoever(damaged or not) then show the launch log.
November 4, 20186 yr Author I forgot to add the data: 32767 to the Item so it only checked for the undamaged tool Thanks tho
November 4, 20186 yr 1 hour ago, V0idWa1k3r said: What would you need a custom factory for? He didnt specify what he was trying to accomplish. So I gave him a vague answer. I should've said "Use Json and make custom IIngredientFactory or an IRecipeFactory if you need to." VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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