Jump to content

How to add a gui that opens when you press a button


Skarte

Recommended Posts

so i have been looking for a tutorial for that but everyone is expecting you to have a block/item to show the gui i just want to press a button i allready made the texture and the keybind just need to know how to make a gui not a container also how to add buttons

Link to comment
Share on other sites

14 minutes ago, diesieben07 said:

Where do you want this button to be?

In general, a non-inventory GUI is opened by calling Minecraft#displayGuiScreen with a new instance of your GuiScreen.

it's a gui button

so all i do is just say if(keybind-ispressed) minecraft#displayguiscreen ?

 

this is my script

 

Quote

public class MenuGui extends GuiScreen 
{
    private final ResourceLocation texture = new ResourceLocation(Refrence.MODID + ":textures/gui/Menu.png");
    private int menuwidth = 153, menuhight = 152;
   
    
    @Override
    public void drawScreen(int mouseX, int mouseY, float partialTicks) 
    {
        Minecraft.getMinecraft().renderEngine.bindTexture(texture);
        drawTexturedModalRect(0, 0, 0, 0, menuwidth, menuhight);
        super.drawScreen(mouseX, mouseY, partialTicks);
    }
    
    @Override
    public void initGui() 
    {
        super.initGui();
    }
    
    @Override
    protected void actionPerformed(GuiButton button) throws IOException 
    {
        super.actionPerformed(button);
    }
    
    @Override
    protected void keyTyped(char typedChar, int keyCode) throws IOException 
    {
        super.keyTyped(typedChar, keyCode);
    }
    
    @Override
    public boolean doesGuiPauseGame() 
    {
        return false;
    }
}

 

Edited by Skarte
Link to comment
Share on other sites

20 minutes ago, Skarte said:

so all i do is just say if(keybind-ispressed) minecraft#displayguiscreen ?

Did you try it? Did it work? If not what happened?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

9 minutes ago, Animefan8888 said:

Did you try it? Did it work? If not what happened?

i allready tried that didn't work so if i had a mod only for this it would be like

the keybinding script

Quote

    public static KeyBinding button = new KeyBinding("Menu", Keyboard.KEY_M, "something");

    public static void registerKeyBindings() 
    {
        ClientRegistry.registerKeyBinding(button);
    }

and the gui script 

Quote

    {
        if (KeyBindingHandler.button.isPressed()) 
        {
            Minecraft.getMinecraft().displayGuiScreen(new MenuGui());
        }
    }
    
    private final ResourceLocation texture = new ResourceLocation(Refrence.MODID + ":textures/gui/Menu.png");
    private int menuwidth = 153, menuhight = 152;
   
    
    @Override
    public void drawScreen(int mouseX, int mouseY, float partialTicks) 
    {
        Minecraft.getMinecraft().renderEngine.bindTexture(texture);
        drawTexturedModalRect(0, 0, 0, 0, menuwidth, menuhight);
        super.drawScreen(mouseX, mouseY, partialTicks);
    }
    
    @Override
    public void initGui() 
    {
        super.initGui();
    }
    
    @Override
    protected void actionPerformed(GuiButton button) throws IOException 
    {
        super.actionPerformed(button);
    }
    
    @Override
    protected void keyTyped(char typedChar, int keyCode) throws IOException 
    {
        super.keyTyped(typedChar, keyCode);
    }
    
    @Override
    public boolean doesGuiPauseGame() 
    {
        return false;
    }

and in the pre init in the main script 

Quote

     KeyBindingHandler.registerKeyBindings();

 

Link to comment
Share on other sites

2 minutes ago, Skarte said:

if (KeyBindingHandler.button.isPressed()) 
        {
            Minecraft.getMinecraft().displayGuiScreen(new MenuGui());
        }

Where is this being called from?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

1 minute ago, Skarte said:

the gui script

 

From within the gui class? That is never going to be called. You have to use the KeyInputEvent in order to do this.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

2 minutes ago, diesieben07 said:

What the hell is that supposed to mean? Java does not have a notion of "scripts". Please provide complete classes, not excerpts. 

when i said script i meant class

 

3 minutes ago, Animefan8888 said:

From within the gui class? That is never going to be called. You have to use the KeyInputEvent in order to do this.

give me an exmaple please

Link to comment
Share on other sites

5 minutes ago, Animefan8888 said:

Here.

like this (still in the gui class)

Quote

    public class MyStaticForgeEventHandler 
    {
        @SubscribeEvent
        public void buttonGui(KeyInputEvent event) 
        {
            if (KeyBindingHandler.button.isPressed()) 
            {
                Minecraft.getMinecraft().displayGuiScreen(new MenuGui());
            }        
        }
    }

 

Link to comment
Share on other sites

1 minute ago, Skarte said:

like this (still in the gui class)

As long as it is getting registered? Is it working/did you test it?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

1 minute ago, Skarte said:

iam sorry if i sound extra stuped it's because if you can't tell iam new to forge but what do you mean by registering it

It's in the link I posted, the event needs to be registered to the Event Bus.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

1 minute ago, Skarte said:

it didn't i think registring it like this

That is correct as long as that piece of code is being called.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

2 minutes ago, Animefan8888 said:

That is correct as long as that piece of code is being called.

 

9 minutes ago, diesieben07 said:

KeyInputEvent is not the correct event to check for key bindings, it is used for raw LWJGL keyboard input.

To check for key bindings use ClientTickEvent (be sure to check TickEvent#phase or your code runs twice per tick), Minecraft already handles all the low level LWJGL stuff for you.

it didn't work

Link to comment
Share on other sites

2 minutes ago, diesieben07 said:

Post updated code.

this is it also GuiMenu is the gui class

Quote

    public class MyStaticForgeEventHandler 
    {
        @SubscribeEvent
        public void buttonGui(ClientTickEvent event) 
        {
            if (KeyBindingHandler.DBCR_MENU.isPressed()) 
            {
                Minecraft.getMinecraft().displayGuiScreen(new MenuGui());
            }        
        }
    }

also if my code didn't work out is it possible to take my code and make it work out and give it to me but i think that would be asking for too much

Link to comment
Share on other sites

11 minutes ago, diesieben07 said:

It would really help if you answered all of my questions and not just one of them.

oh sorry but what is tickevent#phase 

and do you accept ?

20 minutes ago, Skarte said:

also if my code didn't work out is it possible to take my code and make it work out and give it to me but i think that would be asking for too much

 

Link to comment
Share on other sites

2 minutes ago, diesieben07 said:

It's a field. Every tick event fires twice per tick, once before the vanilla logic and once after. If you do not check for the value of TickEvent#phase in your event handler your code will run in both of these cases, which is not what you want.

 

No.

how do i stop it?

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I'm Murray Brenda by name, a single mom of three kid's, got scammed on forex trade, never taught of getting tricked in such a way, was convinced by a social media friend to invest on the forex platform of which i heed to, after 1 week of thinking about the proposal, i invested $5Gs, then the trade increased and i was asked to deposit so i stay on the trade and avoid running loss and i did, it was so hurtful when i realize that i have been scammed, i reached out to the directors and support service, non where responding, i was always asked for more payment after one payment has been made, after having my funds back with the help of AlienWizbot i was so happy and rejoiceful simply because it was at the edge of giving up, i gave the last trial simply because coming from a reliable source i taught of giving it  try, only then did i came to find out the truth about impostors testimony online which has ended many people losing more money to scam, you can reach out to Alienwizbot by sms (+1 6262645164) or E-mail alienwizbot(@)Gmail(.)com, best service ever experienced, do hire him for all kinds of cyber issues or hacks.  
    • so basically ive been trying to make a modded server for 1.7.10 and i follow the tutorial perfectly but every tutorial has something called a bat file in there folder when they install forge client into a folder but it doesn't show for me i only get these options in the folder config, libraries, logs, mods, eula, forge 1.7.10, minecraft server 1.7.10 and server proprieties so im not sure what to do and google hasn't really been helping
    • { "type": "magic_overhaul:rune_inscribing", "base": { "item": "//base item" }, "template": { "item": "//template item" }, "output": { "count": 1, "item": "//output item" } } ^ Ok, where is your recipe JSON placed in your file structure? What's it called? And paste the actual JSON you're testing with, because it needs to be valid.
    • I'm trying to run Forge 1.12.2 on Minecraft  so I can use certain mods, but this error popped up. I've seen multiple errors but I just can't figure this one out. Unable to locate the Java runtime. Error details: 0x00000000 - system: The operation completed successfully. Filename on disk:  Path: . Exists: Directory
    • https://mclo.gs/b422RFc
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.