Posted November 5, 20187 yr I'm using networking to send messages between server and client and it works on singleplayer. But when i try it on multiplayer i get an error with the message id of one of the client handlers. I tried different fixing it, but I can't find what's wrong. Source code of the classes: - Proxies - Handlers and Message: Here - Class from which i send the message to the server: GuiST at line 262 And the server log is attached. Hope you can help latest.log Edited November 5, 20187 yr by Maki325
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