Posted November 18, 20186 yr if (!playingMenuMusic) { /** * Location, volume?, pitch, ? , ?, ? * */ mc.getSoundHandler().playSound(backgroundMusic); playingMenuMusic = true; } So I have my new main menu music on the gui that I have replaced and it works. You can hear the new music but the issue is were that the regular minecraft music you can still hear in the background so like both are on. How could I disable the minecraft music?
November 18, 20186 yr You could listen to forge's PlaySoundEvent, check if the sound being played is the main menu music and set it to null if it is.
November 18, 20186 yr Author Alright I got this in my eventhandler class: @SubscribeEvent public static void onSounds(PlaySoundEvent event) { } but I don't know what to do next to disable the sounds
November 18, 20186 yr 8 minutes ago, FireIsH0t said: I don't know what to do next to disable the sounds Which part of 54 minutes ago, V0idWa1k3r said: check if the sound being played is the main menu music and set it to null if it is did you not understand?
November 18, 20186 yr Try checking if the current open GUI is the MainMenu, and if so set the sound of the event to null with PlaySoundEvent#setResultSound About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
November 18, 20186 yr Author Alright good morning, I am back. @SubscribeEvent public static void onSounds(PlaySoundEvent event) { event.setResultSound(null); } I try this and it does disable ALL the sounds like every one but it disables my sounds to that I put into the mod.
November 18, 20186 yr 12 hours ago, V0idWa1k3r said: check if the sound being played is the main menu music Don't just blindly cancel every sound, compare it first. You have the original sound at PlaySoundEvent#getSound, and it contains methods like ISound#getSoundLocation that you can easily use to check what the sound is.
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