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Posted (edited)

So I have had this problem with my mod that even though I defined the particle textures of a block it doesn't render the particles correctly, so it only shows the black and purple texture. The thing is this only happens when you sprint on the block or fall on it, when the block is broken it works just fine.

I can't find an issue with the model so I guess it might have something to do with the java file, which you can see here: https://github.com/derfl007/df-roads/blob/1.5/src/main/java/derfl007/roads/common/blocks/BlockRoadRotatable.java

I hope someone can help me, as I just can't find the issue here

Edited by derfl007
Posted

Can you show the model too?

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Posted

I can’t see anything wrong with it, try making a new model with blockbench.net. Me crayfishes model creator is pretty outdated by now.

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Posted (edited)

So, I created a new model file by copying one from another block which works fine and I still get the same problem. I just can't find any issue...

 

Edit: I should probably mention that the model is used for another block as well, but that one works perfectly. So it must either be the java code or maybe the blockstate file (https://github.com/derfl007/df-roads/blob/1.5/src/main/resources/assets/df-roads/blockstates/road_arrow_l.json)

Edited by derfl007
Posted

I figured it out! My blockstate file references to two different models and i forgot to add the particle texture in the second model and even if the first model was used it somehow failed to load the particle texture. So if anyone else has this problem check if all the models the blockstate uses have the particle defined.

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