Posted November 24, 20186 yr Hey all. I've been messing around with a pickaxe that "auto-smelts" iron and gold (i.e directly drops the ingot instead of ore) and have run into an annoying issue. When mining an ore that is able to get "smelted", the first few drops are fine. After some time though, the ingots start duping into stacks of about 2-4. I noted in Block#spawnAsEntity that !worldIn.restoringBlockSnapshots is the check used to stop this from happening. I have passed this in a few different places in the onBlockDestroyed method of my pickaxe's item class, but to no avail. I did however have it seemingly working fine using user.entityDropItem but that drops the item at the player's feet which is not ideal. My class file ItemVOHMagmaPickaxe below: Spoiler package mczaphelon.voh.item; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import javax.annotation.Nullable; import mczaphelon.voh.init.VOHEnchantments; import net.minecraft.advancements.CriteriaTriggers; import net.minecraft.block.Block; import net.minecraft.block.state.IBlockState; import net.minecraft.client.util.ITooltipFlag; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.init.SoundEvents; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumActionResult; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.SoundCategory; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class ItemVOHMagmaPickaxe extends ItemVOHPickaxe{ private Map<Block, ItemStack> smeltableBlocks = new HashMap<Block, ItemStack>(); private Map<Block, Item> extractableBlocks = new HashMap<Block, Item>(); public ItemVOHMagmaPickaxe(String name, ToolMaterial material) { super(name, material); this.addConversion(Blocks.IRON_ORE, new ItemStack(Items.IRON_INGOT)); this.addExtraction(Blocks.IRON_ORE, Items.IRON_NUGGET); this.addConversion(Blocks.GOLD_ORE, new ItemStack(Items.GOLD_INGOT)); this.addExtraction(Blocks.GOLD_ORE, Items.GOLD_NUGGET); } //allows anyone to add a smelting "recipe" to the magma pickaxe public void addConversion(Block input, ItemStack output) { smeltableBlocks.put(input, output); } public Map<Block, ItemStack> getConversions(){ return this.smeltableBlocks; } //allows adding of extra Extraction enchantment drops public void addExtraction(Block input, Item output) { extractableBlocks.put(input, output); } public Map<Block, Item> getExtractions(){ return this.extractableBlocks; } public boolean onBlockDestroyed(ItemStack stack, World worldIn, IBlockState state, BlockPos pos, EntityLivingBase user) { Block targetBlock = state.getBlock(); if (!worldIn.isRemote && smeltableBlocks.containsKey(targetBlock)) { this.dropItemAtBlockLocation(worldIn, pos, smeltableBlocks.get(targetBlock)); worldIn.setBlockToAir(pos); } if (!worldIn.isRemote && extractableBlocks.containsKey(targetBlock)) { int extractionLevel = EnchantmentHelper.getEnchantmentLevel(VOHEnchantments.extraction, stack); if (extractionLevel > 0) { Random rand = new Random(); int amount = extractionLevel/2 + rand.nextInt(extractionLevel + 1); this.dropItemAtBlockLocation(worldIn, pos, new ItemStack(extractableBlocks.get(targetBlock), amount)); } } if (!worldIn.isRemote && (double)state.getBlockHardness(worldIn, pos) != 0.0D) { stack.damageItem(1, user); } return true; } @Nullable public EntityItem dropItemAtBlockLocation(World world, BlockPos pos, ItemStack stack) { if (stack.isEmpty()) { return null; } else { double d0 = (double)(world.rand.nextFloat() * 0.5F) + 0.25D; double d1 = (double)(world.rand.nextFloat() * 0.5F) + 0.25D; double d2 = (double)(world.rand.nextFloat() * 0.5F) + 0.25D; EntityItem entityitem = new EntityItem(world, (double)pos.getX() + d0, (double)pos.getY() + d1, (double)pos.getZ() + d2, stack); entityitem.setDefaultPickupDelay(); world.spawnEntity(entityitem); return entityitem; } } public float getDestroySpeed(ItemStack stack, IBlockState state) { Block block = state.getBlock(); return block == Blocks.OBSIDIAN ? this.efficiency*4.0F : super.getDestroySpeed(stack, state); } @SideOnly(Side.CLIENT) public void addInformation(ItemStack stack, @Nullable World worldIn, List<String> tooltip, ITooltipFlag flagIn) { tooltip.add("Automatically smelts ore"); tooltip.add("Mines obsidian much faster"); tooltip.add("Right-click to light fire"); tooltip.add(""); } public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { pos = pos.offset(facing); ItemStack itemstack = player.getHeldItem(hand); if (!player.canPlayerEdit(pos, facing, itemstack)) { return EnumActionResult.FAIL; } else { if (worldIn.isAirBlock(pos)) { worldIn.playSound(player, pos, SoundEvents.ITEM_FLINTANDSTEEL_USE, SoundCategory.BLOCKS, 1.0F, itemRand.nextFloat() * 0.4F + 0.8F); worldIn.setBlockState(pos, Blocks.FIRE.getDefaultState(), 11); } if (player instanceof EntityPlayerMP) { CriteriaTriggers.PLACED_BLOCK.trigger((EntityPlayerMP)player, pos, itemstack); } return EnumActionResult.SUCCESS; } } } Edited November 24, 20186 yr by MCZaphelon I'm a casual modder and gamer! I'll always do my best to be nice, and to help with code issues even though there are better modders out there. If you're trying to help me, I have a good understanding of Java and programming techniques. Please do not PM me on this website, instead, head over to the Minecraft Forums and PM me there (same account name), as I check that more. Remember, I'm only as good as the errors I know how to fix.
November 24, 20186 yr @MCZaphelon You should only spawn entities on the Server. IE is !world.isRemote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
November 24, 20186 yr Author 2 minutes ago, Animefan8888 said: @MCZaphelon You should only spawn entities on the Server. IE is !world.isRemote My current code checks for that. It's not a ghost-dupe, the dupes are physically there and can be picked up unlike what happens without checking for !world.isRemote I'm a casual modder and gamer! I'll always do my best to be nice, and to help with code issues even though there are better modders out there. If you're trying to help me, I have a good understanding of Java and programming techniques. Please do not PM me on this website, instead, head over to the Minecraft Forums and PM me there (same account name), as I check that more. Remember, I'm only as good as the errors I know how to fix.
November 24, 20186 yr 3 minutes ago, MCZaphelon said: My current code checks for that. It's not a ghost-dupe, the dupes are physically there and can be picked up unlike what happens without checking for !world.isRemote Is onBlockDestroyed being called twice? VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
November 24, 20186 yr Author Hmm, I don't see how. I'm not calling super or anything. Plus, that wouldn't explain the inconsistency (dropping correct amount at the start but then starts duping after a few blocks mined) and the fact that it works with entityDropItem. I feel like it's something to do with the stuff about "restoring blockstates", but I don't understand enough about that to really know. I'll check back in the morning, it's pretty late here. I'm a casual modder and gamer! I'll always do my best to be nice, and to help with code issues even though there are better modders out there. If you're trying to help me, I have a good understanding of Java and programming techniques. Please do not PM me on this website, instead, head over to the Minecraft Forums and PM me there (same account name), as I check that more. Remember, I'm only as good as the errors I know how to fix.
November 25, 20186 yr Author 10 hours ago, diesieben07 said: You cannot re-use ItemStack instances like that. You must clone the stack before spawning it in the world (ItemStack#copy). Thanks a ton! That worked perfectly. Edited November 25, 20186 yr by MCZaphelon I'm a casual modder and gamer! I'll always do my best to be nice, and to help with code issues even though there are better modders out there. If you're trying to help me, I have a good understanding of Java and programming techniques. Please do not PM me on this website, instead, head over to the Minecraft Forums and PM me there (same account name), as I check that more. Remember, I'm only as good as the errors I know how to fix.
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