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Possible to create obj model that doesn't follow the uv bounds? 0-1


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@V0idWa1k3r He has an obj model that was made in an external editor (Minecraft Model Maker ToolBox 2.0) and throws an error while loading about how the UV bounds are outside 0-1.


Edit: Sorry about the messed up formatting, I’m on my phone and quotes aren’t really working. There’s more stuff I wrote inside the quote.



Caused by: net.minecraftforge.client.model.obj.OBJModel$UVsOutOfBoundsException: Model 'arsenalmod:models/item/colt_pistol.obj' has UVs ('vt') out of bounds 0-1! The missing model will be used instead. Support for UV processing will be added to the OBJ loader in the future.
    at net.minecraftforge.client.model.obj.OBJModel$Parser.parse(OBJModel.java:282) ~[OBJModel$Parser.class:?]
    at net.minecraftforge.client.model.obj.OBJLoader.loadModel(OBJLoader.java:97) ~[OBJLoader.class:?]
    at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?]
    at net.minecraftforge.client.model.ModelLoader$WeightedRandomModel.<init>(ModelLoader.java:658) ~[ModelLoader$WeightedRandomModel.class:?]
    at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1176) ~[ModelLoader$VariantLoader.class:?]
    at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:157) ~[ModelLoaderRegistry.class:?]
    ... 20 more


I don’t have the actual model, I’ll ask him to post it

Edited by Cadiboo

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