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[SOLVED] Inventory capability returns empty slots unless I instantiate slots and add them to a container


dickdanieljr

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When I try to get the stacks from my inventory capability all are empty. If I open the associated container (extends Container, not IItemHandler) though, and some slots are instantiated and added, the inventory capability with the method getStackInSlot for some reason returns the proper stacks. I havent been able to debug yet what really makes the Slot .

 

Is there something I can do to load the contents of the IItemHandler capability? Iterating through the slots (and getting them) does not work (that returns empty stacks). Is this a somewhat known bug/misuse and (how) can I debug this better?

 

I copied the code from here:

https://github.com/Azanor/Baubles

 

Here is the capability code:

https://github.com/Azanor/Baubles/tree/master/src/main/java/baubles/api/cap

and here the container/slot code:

https://github.com/Azanor/Baubles/tree/master/src/main/java/baubles/common/container

 

(it is possible I have missed something when copying and also checking that I didnt forget something later)

 

Many thanks

Edited by dickdanieljr
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43 minutes ago, dickdanieljr said:

When I try to get the stacks from my inventory capability all are empty.

Where are you trying to get them at?

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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9 hours ago, Animefan8888 said:

Where are you trying to get them at?

Hey Animefan8888, thanks for your post.

 

I'm trying to get them at PlayerTickEvent and in a LayerRenderer<EntityPlayer>. Actually it seems the server can get the itemstacks from the IItemHandler just well, but the client doesnt.. (I just realized that now)

 

Edit: Ok I found the error. I forgot to sync 1 little field.. stupid

Edited by dickdanieljr
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