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Posted

Hello,

So I'm trying to spawn in a particle, and eventually, place a block at certain chunk coords, however, I am unable to figure out how I'd actually go about finding the middle of any given chunk. Currently, I have the block coords of the chunk via:

        int x = (pos.x)*16;
        int z = (pos.z)*16;
        int y = world.getHeight(x,z) + 5;

which places these coords at the chunk's corner boundary. How would I modify what I have to give me the middle of that chunk? (upon the X,Z axis)

 

Thanks.

Posted
1 minute ago, unassigned said:

(pos.x)*16

Dont multiply use the bit shift operation instead.

 

After doing so add 8.5 to get the middle.

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Posted
9 minutes ago, Animefan8888 said:

Dont multiply use the bit shift operation instead.

2

Oh, I forget that using arithmetic operators is bad when handling chunks. 

 

10 minutes ago, Animefan8888 said:

After doing so add 8.5 to get the middle.

I thought this originally but didn't think it would work when given negative coords (as in, I thought that it would shift the other direction from where the middle would be), but I guess not. 

 

for those who are wondering, here is the simple code for this:

        double x = ((pos.x) << 4) + 8.5;
        double z = ((pos.z) << 4) + 8.5;

 

Thanks for your help.

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