Posted March 22, 201312 yr I've noticed that the player has a farther range for breaking/placing blocks, and I haven't been able to figure out how to do that myself, but I want to make my mod increase the player's range when wearing certain armor. any help appreciated.
March 22, 201312 yr I can try and help later when it's not 12:00 am but in 1.5 creavite have a farther reach then Surivial look around there.
March 22, 201312 yr Author what? and like I said, I haven't been able to find the code that deals with player range.
March 22, 201312 yr do you know where the gamemode classes are? i looked in the entitymp class and the gamemode command class but i cannot find the class that holds the specifics of what teh player can and cannot do when in which gamemode Use examples, i have aspergers. Examples make sense to me.
March 22, 201312 yr so how would one combine these two areas of code? public float getBlockReachDistance() { return this.currentGameType.isCreative() ? 5.0F : 4.5F; } if(player.getCurrentItemOrArmor(0) != null){ ItemStack hand = player.getCurrentItemOrArmor(0); if(hand.getItem() == ashtonsmod.Pike){ } } Use examples, i have aspergers. Examples make sense to me.
March 22, 201312 yr ok thankyou for clearing that up Use examples, i have aspergers. Examples make sense to me.
March 22, 201312 yr that looks to complicated for me sorry if someone does figure it out let me know, it would be a useful thing to have. thankyou for your efforts on this post. Use examples, i have aspergers. Examples make sense to me.
March 22, 201312 yr You can do implements or extend them and then use @side.client and @side.server to tell what to run what.
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