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Static values for every tool type


ShayBox

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I'm trying to make a custom Sword, Pickaxe, Shovel, Axe, and Hoe, but every class takes different ways to set modifiers, some take them in super, some have to be set by overriding functions, some you can set a variable, some you change a player modifier while holding it, how can I just change the variables on all of the tool classes without having to use different methods for each tool, I want to change the tool's modifiers on the fly, so as you do something the tool's modifier changes (not the player's modifiers while its being held) I want the actual tooltips to change, aswell as the hidden values like web dig speed and dig speed of other types (like a shovel digging stone).

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54 minutes ago, ShayBox said:

I'm trying to make a custom Sword, Pickaxe, Shovel, Axe, and Hoe, but every class takes different ways to set modifiers, some take them in super, some have to be set by overriding functions, some you can set a variable, some you change a player modifier while holding it, how can I just change the variables on all of the tool classes without having to use different methods for each tool, I want to change the tool's modifiers on the fly, so as you do something the tool's modifier changes (not the player's modifiers while its being held) I want the actual tooltips to change, aswell as the hidden values like web dig speed and dig speed of other types (like a shovel digging stone).

You will need a custom capability to store your information then you will need to override the methods that decide such things(getDamage, getStrVsBlock)

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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