Jump to content

Trying to change gun aiming!


FireIsH0t

Recommended Posts

    /**
     * returns the action that specifies what animation to play when the items is being used
     */
    @Override
    public EnumAction getItemUseAction(final ItemStack stack)
    {
        return EnumAction.BOW;
    }

    /**
     * Called when the equipped item is right clicked.
     */
    @Override
    public ActionResult<ItemStack> onItemRightClick(final World worldIn, final EntityPlayer playerIn, final EnumHand handIn)
    {
        final ItemStack itemstack = playerIn.getHeldItem(handIn);
        final boolean flag = !this.findAmmo(playerIn).isEmpty();

        if (!playerIn.capabilities.isCreativeMode && !flag)
        {
            return flag ? new ActionResult<>(EnumActionResult.PASS, itemstack) : new ActionResult<>(EnumActionResult.FAIL, itemstack);
        }
        else
        {
            playerIn.setActiveHand(handIn);
            return new ActionResult<>(EnumActionResult.SUCCESS, itemstack);
        }

    }

Alright so I got this in my ItemGun class. When I aim it shows just like a bow: http://prntscr.com/lytsr5 anyway to possible like use glstatemanager and rotate/translate it?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.