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    /**
     * returns the action that specifies what animation to play when the items is being used
     */
    @Override
    public EnumAction getItemUseAction(final ItemStack stack)
    {
        return EnumAction.BOW;
    }

    /**
     * Called when the equipped item is right clicked.
     */
    @Override
    public ActionResult<ItemStack> onItemRightClick(final World worldIn, final EntityPlayer playerIn, final EnumHand handIn)
    {
        final ItemStack itemstack = playerIn.getHeldItem(handIn);
        final boolean flag = !this.findAmmo(playerIn).isEmpty();

        if (!playerIn.capabilities.isCreativeMode && !flag)
        {
            return flag ? new ActionResult<>(EnumActionResult.PASS, itemstack) : new ActionResult<>(EnumActionResult.FAIL, itemstack);
        }
        else
        {
            playerIn.setActiveHand(handIn);
            return new ActionResult<>(EnumActionResult.SUCCESS, itemstack);
        }

    }

Alright so I got this in my ItemGun class. When I aim it shows just like a bow: http://prntscr.com/lytsr5 anyway to possible like use glstatemanager and rotate/translate it?

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