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Posted (edited)

Hello,

 

I am working on a project similar to Forge and Sponge, and I want to use ForgeGradle to have access to the Minecraft sources in my development environment and during compilation.

Up until now I couldn't get ForgeGradle to work with NOT creating a mod using it, any help please?

 

It would be nice if I can use ForgeGradle to create a program that can access Minecraft classes, and can be compiled and put into a jar file to run on top of Minecraft, like Forge does.

So I'm basically trying to create my own Forge, although it will not do the same.

 

Have a nice day. ?

 

P.S: I should note that I never used Gradle before, I would also rather not use it if it wasn't for the fact that ForgeGradle is on top of Gradle...

Edited by Snowp
Added an PS

In my free time, I like to program and eat snow. Don't judge me.

Posted

Why are you trying to "create your own Forge"?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted (edited)
37 minutes ago, DaemonUmbra said:

Why are you trying to "create your own Forge"?

Well, it will not do the same as Forge, but it will run on top of a Minecraft server, so it needs to be built the same way as Forge.

 

It's essentially a program that will start your Minecraft server for you and restart it automatically when it crashes, but it will also do more later on.

But to do this, I'll need access to the different Minecraft classes in my Java code, so I thought I'll use ForgeGradle to do that.

Edited by Snowp
Added some stuff to make my terrible grammar more easy to read.

In my free time, I like to program and eat snow. Don't judge me.

Posted (edited)

Exactly, but there is a but.

 

I had the idea that later on in my project I would want the Minecraft server to be “always online”. To do that, my program will grab the state of the (real) Minecraft server when it crashed. It will fix some things, and then my program would be able to start a different and smaller “fallback” server with that state, to keep the players connected and playing on your server. And then when the (big) server has been restarted, my program will once again connect all players that were “waiting” on the fallback server back to the big server.

 

And of course, to grab that state of the Minecraft server and to inject it into the new server, I would need access to the Minecraft package and classes in my program.

 

Thank you for spending your time on this, Merry Christmas! ?

Edited by Snowp
Make it more clear

In my free time, I like to program and eat snow. Don't judge me.

Posted
3 hours ago, diesieben07 said:

Good luck with that

Thank you! I know that you're sarcastic but anyway;

 

Can you please tell me how to use ForgeGradle in the way as I have described above?

In my free time, I like to program and eat snow. Don't judge me.

Posted

Okay then.

 

Thank you for your help on this, have a nice day and a happy new year in advance.

In my free time, I like to program and eat snow. Don't judge me.

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