Posted December 25, 20186 yr Looking at the code it seems like the issue is that Item class has a method called getItemEnchantability which returns 0, except for classes that override it like bow, tools, armor... but not ItemShield. So my question is, how can I modify the ItemShield class to make shields enchantable? I already have the enchantments added and working with /enchant command. I just need them to be available at enchanting table, which should hopefully be fixed by overriding getItemEnchantability for ItemShield to return 1.
December 25, 20186 yr Author I found out that I need to use GameRegistry.addSubstitutionAlias, but Eclipse doesn't seem to recognize that method, is it outdated??? Is there a new way to do this? Please help All this just to change a 0 by a 1. And no, I don't want to make a new shield item, I want this to work for the vanilla one, so people can get the mod in started worlds and get their enchantments in their already crafted shields.
December 26, 20186 yr You can’t. You want registry overrides. What you could do is run your registration after all others and wrap all the instances in the registry with your own class that only changes that specific function and redirects all other calls to a delegate. About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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