Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

World#isBlockLoaded Attempted to load class net/minecraft/client/multiplayer/WorldClient for invalid side SERVER

Featured Replies

Posted

I'm having an issue where my (client-only) packet handler is failing on the server.  I've narrowed it down to the world.isBlockLoaded if statement, but I can't figure out why this is an issue or what to do about it.

CHANNEL.registerMessage(PacketSyncEnergyNetwork.Handler.class, PacketSyncEnergyNetwork.class, id++, Side.CLIENT);
  public static class Handler implements IMessageHandler<PacketSyncEnergyNetwork, IMessage> {
    @Nullable
    @Override
    public IMessage onMessage(final PacketSyncEnergyNetwork message, final MessageContext ctx) {
      Minecraft.getMinecraft().addScheduledTask(() -> {
        for(final Long2FloatMap.Entry entry : message.state.entries()) {
          final long serialized = entry.getLongKey();
          final float energy = entry.getFloatValue();

          final BlockPos pos = BlockPosUtils.getBlockPosFromSerialized(serialized);

          final World world = Minecraft.getMinecraft().world;

          if(world.isBlockLoaded(pos)) {
            //
          }
        }
      });

      return null;
    }
  }

 

  • Author

I figured that was probably the case, but I have another handler that does this... shouldn't it fail too, since it's accessing the client's world in the same way?

  public static class Handler implements IMessageHandler<PacketUpdateHeatNeighbours, IMessage> {
    @Override
    @Nullable
    public IMessage onMessage(final PacketUpdateHeatNeighbours packet, final MessageContext ctx) {
      Minecraft.getMinecraft().addScheduledTask(() -> {
        final TileEntity te = Minecraft.getMinecraft().world.getTileEntity(packet.entityPos);

        if(!(te instanceof HeatSinker)) {
          return;
        }

        ((HeatSinker)te).updateSink(packet.updatePos);
      });

      return null;
    }
  }

 

  • Author

It's referencing client-only classes, but still loads and functions properly on the server.  Shouldn't it throw a similar exception to my first post when it tries to load those classes?

Edited by Corey

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.