Posted December 29, 20186 yr Hello everyone. I want to make a custom particle with a custom texture. To get the TextureAtlasSprite I want I have used an EventSubscriber to get the TextureStitchEvent.Pre and saved the AtlasSprite in my particle class: @Mod.EventBusSubscriber(Side.CLIENT) public class PartikelHandeler { @SubscribeEvent public void registerSprite(TextureStitchEvent.Pre event){ System.out.println("stitch event+-+-+-+-+-+-++-+-+-++-+-+-+-+-+-+-+-+-++-+-+-+-++-+-+-+-+--++-+--++-+-+-+-+-+-+-+-++-+-++-+-+-+-"); //CustomFire.test = event; CustomFire.test2 = event.getMap().registerSprite(new ResourceLocation("mod:particles/ember1")); } } this.setParticleTexture(test2); The problem I have is instead of my custom texture the standard lava texture is loaded. I suspect, that I made getting the event and the lava texture is just the default in this case. Thanks in advance. Edited December 29, 20186 yr by SaltStation
December 29, 20186 yr Author Just now, diesieben07 said: That event handler method will never be called, @EventBusSubscriber only works for static event handler methods. When are you calling setParticleTexture? It seems to work just fine now, thank you for your help.
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