Posted December 30, 20186 yr I seen a server do this and i was wondering if it could be done forge side as well what i am wondering is if there is a way to get a block e.g. fern and set it to not be visible if option is selected but it to be dynamic meaning it can be done without having to restart world/client
December 30, 20186 yr It’s very possible, what exactly are you trying to do? About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
December 31, 20186 yr Author 24 minutes ago, Cadiboo said: It’s very possible, what exactly are you trying to do? For me it is i am just simple building a mod that will hold a bunch of testing stuff to reference back to if i ever need a function and one things i was thinking of was what if i want to make a item that can only be visible if a certain condition is met e.g. if players inventory contains a special lens or something
December 31, 20186 yr I would do it by wrapping the model of the block with your own that checks if the block is visible. This will only take effect whenever the chunk is rebuild i.e. a BlockState inside that chunk is changed or a re-render is called, however you can force re-renders. About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
December 31, 20186 yr Author 3 minutes ago, Cadiboo said: I would do it by wrapping the model of the block with your own that checks if the block is visible. This will only take effect whenever the chunk is rebuild i.e. a BlockState inside that chunk is changed or a re-render is called, however you can force re-renders. interesting what would the best way to check if a block is visable and then update/rebuild the chunk?
December 31, 20186 yr if(!ModConfig.getInvisibleBlockStates().contains(state)) and whenever the player puts on/takes off the goggles call world#notifyBlockUpdate (I think) on the chunk you want rebuilt or RenderGlobal#loadRenderers to rebuild all chunks About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.