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Posted

I assume you mean this

 


{
  "parent": "builtin/generated",
  "textures": {
    "layer0": "yourmodid:items/the_picture_name"
  },
  "display": {
    "ground": {
      "rotation": [ 0, 0, 0 ],
      "translation": [ 0, 2, 0],
      "scale":[ 9, 9, 9 ]                    //<--- this scales it up thats it
    },
    "head": {
      "rotation": [ 0, 180, 0 ],
      "translation": [ 0, 13, 7],
      "scale":[ 9, 9, 9]
    },
    "thirdperson_righthand": {
      "rotation": [ 0, -90, 55 ],
      "translation": [ 0, 4.0, 0.5 ],
      "scale": [ 9, 9, 9 ]
    },
    "thirdperson_lefthand": {
      "rotation": [ 0, 90, -55 ],
      "translation": [ 0, 4.0, 0.5 ],
      "scale": [ 9, 9, 9 ]
    },
    "firstperson_righthand": {
      "rotation": [ 0, -90, 25 ],
      "translation": [ 1.13, 3.2, 1.13 ],
      "scale": [ 9, 9, 9 ]
    },
    "firstperson_lefthand": {
      "rotation": [ 0, 90, -25 ],
      "translation": [ 1.13, 3.2, 1.13 ],
      "scale": [ 9, 9, 9 ]
    },
    "fixed": {
      "rotation": [ 0, 180, 0 ],
      "scale": [ 9, 9, 9 ]
    }
  }
}

 

Posted (edited)

You can do this stuff in the display section (top right) of BlockBench and see the results in real time

Edited by Cadiboo

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Posted

Eiachh, is that the code i need to use to make a item bigger?

as in i can make it look like this?

 

(make a weapon bigger, while still having the 64x64, 32x32 or 16x16 texture sprite? so that its bigger in comparison with the player but still has the 64x64, 32x32 or 16x16 sprite?)

images-2.jpg

Posted
21 hours ago, _mac___ said:

Eiachh, is that the code i need to use to make a item bigger?

as in i can make it look like this?

That JSON specifies the scale of the model, so in that specific case the model will be scaled up and made bigger by a factor of 9. 

 

21 hours ago, _mac___ said:

make a weapon bigger, while still having the 64x64, 32x32 or 16x16 texture sprite? so that its bigger in comparison with the player but still has the 64x64, 32x32 or 16x16 sprite?)

Its perfectly possible, though manually dealing with the JSON is annoying (at least in my experience).

About Me

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My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

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Posted (edited)
On 12/31/2018 at 5:01 PM, _mac___ said:

Eiachh, is that the code i need to use to make a item bigger?

as in i can make it look like this?

 

(make a weapon bigger, while still having the 64x64, 32x32 or 16x16 texture sprite? so that its bigger in comparison with the player but still has the 64x64, 32x32 or 16x16 sprite?)

images-2.jpg

I don't know if you still need it but yes with that code you could exactly get this effect. The 64x64 or any resolution would stay this just simply stretches the image like you would do inpaint or something. The "scale" tag scales up the picture on XYZ axis. 

That is the .json file of that item particullar that you have to modify to this. But the parent tag has to be "item/handheld"  just realized now

Edited by Eiachh

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