Jump to content

Recommended Posts

Posted

I have a TileEntity class and I need to somehow access all loaded TileEntities of this class. I know about world.loadedTileEntityList, but I have to use my TileEntities constantly and iterating through the list would be very slow.

I have created a list which contains all these TileEntities, but I can't figure out from what function should I add and remove items from the list. Currently, I am using validate() and invalidate() function in TileEntities to do this, but not sure that this is the best solution.

Posted
7 minutes ago, diesieben07 said:

Why do you need this list? What is the effect you want to achieve?

I want to create an entity who patrols all these blocks and I have to save a list of all these blocks positions. I was trying to do this via @SubscribeEvent and in-block-class events, but I have understood that that's not what I need: Blocks are not placed by humans, they are spawning in the world. I thought that creating TileEntities which will add and remove themselves from the list automatically is a good idea.

Posted
17 hours ago, diesieben07 said:

How far is the furthest between each of those blocks? You could just have your entity search that radius for the tile entity (each chunk has it's own list of tile entities).

This idea is actually cool one, but I have several entities activated at the same time and every entity has it's own blocks to patrol. I understood that using validate and invalidate function is not very bad idea - this model works fine.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I tried do download the essential mod to my mod pack but i didnt work. I paly on 1.21 and it should work. I use neoforge for my modding. The weird things is my friend somehow added the mod to his modpack and many others that I somehow can´t. Is there anything i can do? 
    • Thanks, I've now installed a slightly newer version and the server is at least starting up now.
    • i have the same issue. Found 1 Create mod class dependency(ies) in createdeco-1.3.3-1.19.2.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Found 11 Create mod class dependency(ies) in createaddition-fabric+1.19.2-20230723a.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Detailed walkthrough of mods which rely on missing Create mod classes: Mod: createaddition-fabric+1.19.2-20230723a.jar Missing classes of create: com/simibubi/create/compat/jei/category/sequencedAssembly/JeiSequencedAssemblySubCategory com/simibubi/create/compat/recipeViewerCommon/SequencedAssemblySubCategoryType com/simibubi/create/compat/rei/CreateREI com/simibubi/create/compat/rei/EmptyBackground com/simibubi/create/compat/rei/ItemIcon com/simibubi/create/compat/rei/category/CreateRecipeCategory com/simibubi/create/compat/rei/category/WidgetUtil com/simibubi/create/compat/rei/category/animations/AnimatedBlazeBurner com/simibubi/create/compat/rei/category/animations/AnimatedKinetics com/simibubi/create/compat/rei/category/sequencedAssembly/ReiSequencedAssemblySubCategory com/simibubi/create/compat/rei/display/CreateDisplay Mod: createdeco-1.3.3-1.19.2.jar Missing classes of create: com/simibubi/create/content/kinetics/fan/SplashingRecipe
    • The crash points to moonlight lib - try other builds or make a test without this mod and the mods requiring it
    • Do you have shaders enabled? There is an issue with the mod simpleclouds - remove this mod or disable shaders, if enabled  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.