Posted January 14, 20196 yr Hi, modder. I want to make the player execute server commands. player.getServer().getCommandManager().executeCommand(player.getCommandSenderEntity(), "/cold"); So I wrote the above code. Then I tested it. However, when I put mod into the server and client and run it, the server has no problem, but the client has the following Ticking Entity problem. https://pastebin.com/HDcwGrut The line 148 of the EventHandler pointed to by "at kr.guebeul.hertz.util.handler.EventHandler.playerevent (EventHandler.java:148)" is the same as above code. Here is the "playerevent" code for EventHandler: @SubscribeEvent public void playerevent(LivingEvent event) { if (event.getEntityLiving() instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer) event.getEntityLiving(); IFatigue fatigue = player.getCapability(FatigueProvider.FATIGUE_CAPABILITY, null); ITemperature temperature = player.getCapability(TempProvider.TEMP_CAP, null); IThirst thirst = player.getCapability(ThirstProvider.THIRST_CAPABILITY, null); if (temperature.getTemp() < 70.0F && temperature.getTemp() > 50.0F) { if (!temp70) { player.getServer().getCommandManager().executeCommand(player.getCommandSenderEntity(), "/cold"); //Line 148 temp70 = true; } } if (temperature.getTemp() < 50.0F && temperature.getTemp() > 20.0F) { if (!temp50) { player.getServer().getCommandManager().executeCommand(player.getCommandSenderEntity(), "/frostbite"); temp50 = true; } } if (temperature.getTemp() < 20.0F && temperature.getTemp() > 0.0F) { if (!temp20) { player.getServer().getCommandManager().executeCommand(player.getCommandSenderEntity(), "/hypo"); temp20 = true; } } } } Edited January 14, 20196 yr by Guebeul
January 14, 20196 yr 1 hour ago, Guebeul said: Hi, modder. I want to make the player execute server commands. player.getServer().getCommandManager().executeCommand(player.getCommandSenderEntity(), "/cold"); So I wrote the above code. Then I tested it. However, when I put mod into the server and client and run it, the server has no problem, but the client has the following Ticking Entity problem. https://pastebin.com/HDcwGrut The line 148 of the EventHandler pointed to by "at kr.guebeul.hertz.util.handler.EventHandler.playerevent (EventHandler.java:148)" is the same as above code. Here is the "playerevent" code for EventHandler: @SubscribeEvent public void playerevent(LivingEvent event) { if (event.getEntityLiving() instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer) event.getEntityLiving(); IFatigue fatigue = player.getCapability(FatigueProvider.FATIGUE_CAPABILITY, null); ITemperature temperature = player.getCapability(TempProvider.TEMP_CAP, null); IThirst thirst = player.getCapability(ThirstProvider.THIRST_CAPABILITY, null); if (temperature.getTemp() < 70.0F && temperature.getTemp() > 50.0F) { if (!temp70) { player.getServer().getCommandManager().executeCommand(player.getCommandSenderEntity(), "/cold"); //Line 148 temp70 = true; } } if (temperature.getTemp() < 50.0F && temperature.getTemp() > 20.0F) { if (!temp50) { player.getServer().getCommandManager().executeCommand(player.getCommandSenderEntity(), "/frostbite"); temp50 = true; } } if (temperature.getTemp() < 20.0F && temperature.getTemp() > 0.0F) { if (!temp20) { player.getServer().getCommandManager().executeCommand(player.getCommandSenderEntity(), "/hypo"); temp20 = true; } } } } Whatever is here: at kr.guebeul.hertz.util.handler.EventHandler.playerevent(EventHandler.java:148) is null. I'm guessing, its either the player's capability or the entity itself. Figure out what it is, and check if its null. Currently developing: https://github.com/unassignedxd/Dynamic-Quarries
January 14, 20196 yr Author 5 hours ago, unassigned said: Whatever is here: at kr.guebeul.hertz.util.handler.EventHandler.playerevent(EventHandler.java:148) is null. I'm guessing, its either the player's capability or the entity itself. Figure out what it is, and check if its null. Thank you Although not related to the above, Do you know how to damage to player?
January 14, 20196 yr You can use thoose maybe: EntityLivingBase#attackEntityFrom(DamageSource source, float amount) Or EntityPlayerSP#attackEntityFrom(DamageSource source, float amount)
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