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Posted

I'm working on Hardcore Minecraft Mod and i added Saw to game and i want to have sound when item used so i decided adding the sound but i have an problem with playing sound.

Sound Registery works perfectly and i can play sound with /playsound command.

 

Spoiler

NetworkHandler


public class NetworkHandler {

    private static List<Class<? extends IMessage>> packets = new ArrayList<>();
    public static final SimpleNetworkWrapper INSTANCE = NetworkRegistry.INSTANCE.newSimpleChannel(HMM.MOD_ID);

    public static SimpleNetworkWrapper getNetwork() {
        return INSTANCE;
    }

    public static void registerPackets(){
        registerMessage(PacketPlaySound.Handler.class,PacketPlaySound.class,Side.SERVER);
    }

    private static <REQ extends IMessage, REPLY extends IMessage> void registerMessage(Class<? extends IMessageHandler<REQ, REPLY>> messageHandler, Class<REQ> requestMessageType, Side side){
        getNetwork().registerMessage(messageHandler,requestMessageType,packets.size(),side);
        packets.add(requestMessageType);
    }
}

PacketPlaySound


public class PacketPlaySound implements IMessage {

    private String sound;
    private BlockPos pos;
    private float volume;
    private float pitch;

    public PacketPlaySound(){
        System.out.println("Packet cons OK!");
    }

    public PacketPlaySound(String sound, BlockPos pos,float volume,float pitch){
        this.sound = sound;
        this.pos = pos;
        this.volume = volume;
        this.pitch = pitch;
        System.out.println("Packet OK!");
    }

    @Override
    public void fromBytes(ByteBuf buf) {
        this.sound = ByteBufUtils.readUTF8String(buf);
        this.pos = new BlockPos(buf.readDouble(),buf.readDouble(),buf.readDouble());
        this.volume = buf.readFloat();
        this.pitch = buf.readFloat();
        System.out.println("Packet fromBytes OK!");
    }

    @Override
    public void toBytes(ByteBuf buf) {
        ByteBufUtils.writeUTF8String(buf,this.sound);
        buf.writeDouble(this.pos.getX());
        buf.writeDouble(this.pos.getY());
        buf.writeDouble(this.pos.getZ());
        buf.writeFloat(this.volume);
        buf.writeFloat(this.pitch);
        System.out.println("Packet toBytes OK!");
    }


    public static class Handler implements IMessageHandler<PacketPlaySound,IMessage>{
        @Override
        public IMessage onMessage(PacketPlaySound message, MessageContext ctx) {
            System.out.println("Packet onMessage!");
            EntityPlayerMP serverPlayer = ctx.getServerHandler().player;
            serverPlayer.getServerWorld().playSound(serverPlayer,message.pos, RegisteryUtils.getSound(message.sound), SoundCategory.PLAYERS,message.volume,message.pitch);
            serverPlayer.sendMessage(new TextComponentString("Test the Message!"));
            return null;
        }
    }
}

ItemSaw


 private final Random random = new Random();
    @Override
    public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
        if(!worldIn.isRemote){
            if(hand == EnumHand.MAIN_HAND){
                IBlockState iblockstate = worldIn.getBlockState(pos);
                Block block = iblockstate.getBlock();
                if(block instanceof BlockLog){
                    ItemStack drop;
                    int data = 0;
                    if(block instanceof BlockNewLog){
                        BlockPlanks.EnumType blockplanks$enumtype = iblockstate.getValue(BlockNewLog.VARIANT);
                        switch (blockplanks$enumtype){
                            case DARK_OAK:
                                data = 1;
                                break;
                            default:
                                break;
                        }
                        drop = new ItemStack(Blocks.PLANKS,3,4 + data);
                    }else{
                        BlockPlanks.EnumType blockplanks$enumtype = iblockstate.getValue(BlockOldLog.VARIANT);
                        switch (blockplanks$enumtype){
                            case BIRCH:
                                data = 2;
                                break;
                            case SPRUCE:
                                data = 1;
                                break;
                            case JUNGLE:
                                data = 3;
                                break;
                                default:
                                    break;
                        }
                        drop = new ItemStack(Blocks.PLANKS,3,data);
                    }
                    worldIn.removeTileEntity(pos);
                    worldIn.setBlockToAir(pos);
                    ItemStack is = player.getHeldItem(hand).copy();

                    boolean breakItem = is.attemptDamageItem(2, random, player instanceof EntityPlayerMP ? (EntityPlayerMP) player : null);
                    System.out.println(breakItem);
                    if (breakItem) {
                        ForgeEventFactory.onPlayerDestroyItem(player, is, null);
                        is = ItemStack.EMPTY;
                    }
                    player.replaceItemInInventory(player.inventory.getSlotFor(player.getHeldItem(hand)),is);
                    player.entityDropItem(drop,0);
                  //Doesn't playing the sound!
                    NetworkHandler.getNetwork().sendToServer(new PacketPlaySound("saw_cut",pos,1.0F,1.0F));
                    worldIn.playSound(player,pos, Objects.requireNonNull(RegisteryUtils.getSound("saw_cut")),SoundCategory.BLOCKS,1.0f,1.0f);
                    return EnumActionResult.SUCCESS;
                }
            }
        }
        return super.onItemUse(player, worldIn, pos, hand, facing, hitX, hitY, hitZ);
    }

sounds.json


{
  "saw_cut": {
    "category": "block",
    "sounds": [ {
      "name" : "hmm:saw_cut",
      "stream": true
    } ]
  }
}

 

System.out's in the PacketPlaySound works perfectly and player recieve "Test the Message" message.

 

I made some search on google and i found i must call sound both client and server for play sound. But i can't figured out.

Developing Kodev Minecraft Hardcore Mod!

If You're Wondering, My Mod Page. http://minecraft.curseforge.com/projects/minecraft-hardcore-mod

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