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I think it would be a great Idea to have a way to increase the players reaching range without modifying base classes or using asm. For instance, being able to reach 10 blocks ahead instead of 4. I was thinking of something like this.

public FORMAT_PLAYER_REACH_DISTANCE_IS_IN playerReachDistance(ItemStack stack, EntityPlayer player) {}

If something for this is already in forge, how would I do it.

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