January 23, 20196 yr 3 hours ago, Zamion101 said: You must register items in "preInit" @Mod.EventHandler public void preInit(FMLPreInitializationEvent event){ Registery.registerItem([YOUR_ITEM]); } you need the change [MOD_ID] with your mod id! No, you need to use the registry events which are fired after preinit About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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