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Posted

This is the slot code used in my custom container class:

Spoiler

/* Container Slots */
for (int y = 0; y < 2; y++)
{
    for (int i = 0; i < 9; i++)
    {
        this.addSlotToContainer(new SlotItemHandler(tileEntity.getInventory(), i + y * 9 + 9, 8 + i * 18, 35 + y * 18));
    }
}

If I remove the for loop and just make it a single row of 9 slots (like a hotbar) it works fine, I put the items in the hopper, they transfer to the chest, works great. When I create this for loop for another row above the first one, the items transfer from the hopper into the chest, but don't actually appear in the chest. The funny thing is, when I break the container, they do drop the items into the world just fine. I am pretty sure this is not a capabilities issue, because the for loop is the direct result of the mysterious disappearing of said hopper-transfer-items. Thanks.

Posted

Not enough code supplied to adequately diagnose the problem.

 

But it's probably here:

7 hours ago, Siqhter said:

8 + i * 18

 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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