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Title says it all, really. I have craftable (and placeable) chocolate milk in my mod, but I can't get the bucket to stop persisting after crafting, resulting in a dupe. Can anyone help me out with this?

  • Author

Update: I was thinking back to the old EE (before Pahimar took over), and if I remember correctly, you could craft iron buckets back into iron ingots with the philosopher's stone (or whatever it was called), couldn't you? This has got to be possible.

 

I'm going to try to write a PlayerEvent handler that accesses EntityPlayer's current open inventory, and see if I can decrement a bucket from the crafting inventory as I remove the item  from the result slot. If anybody thinks of something simpler, let me know, otherwise I'll post an update later about how this goes.

  • Author

Yes, I came back in here to post that... That is probably a simpler solution. Kudos anywys, though. I'm an idgit.

  • Author

Solved, and I did it without creating any new classes.

 

There's a method in Item that's triggered when you pull the item out of the crafting result slot, and, conveniently enough, has an EntityPlayer as one of its parameters. I used the player reference to decrement one bucket from the crafting matrix. Booya!

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