Jump to content

Recommended Posts

Posted

Title says it all, really. I have craftable (and placeable) chocolate milk in my mod, but I can't get the bucket to stop persisting after crafting, resulting in a dupe. Can anyone help me out with this?

Posted

Update: I was thinking back to the old EE (before Pahimar took over), and if I remember correctly, you could craft iron buckets back into iron ingots with the philosopher's stone (or whatever it was called), couldn't you? This has got to be possible.

 

I'm going to try to write a PlayerEvent handler that accesses EntityPlayer's current open inventory, and see if I can decrement a bucket from the crafting inventory as I remove the item  from the result slot. If anybody thinks of something simpler, let me know, otherwise I'll post an update later about how this goes.

Posted

Solved, and I did it without creating any new classes.

 

There's a method in Item that's triggered when you pull the item out of the crafting result slot, and, conveniently enough, has an EntityPlayer as one of its parameters. I used the player reference to decrement one bucket from the crafting matrix. Booya!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.