Posted February 3, 20196 yr Hello, I have made a custom TNT with a custom explosion, but I wanted the explosion to be huge, like 1,000,000+ blocks. It works fine but obviously there is a huge lag when detonating, I was wondering how I could add a very slight delay between each time a block is removed. Here is my code: static int tick = 0; @SubscribeEvent public static void onClientTick(TickEvent.ClientTickEvent event) { if(tick == 80) { System.out.print("DELAY"); tick = 0; } tick++; } /** * Does the first part of the explosion (destroy blocks) */ @Override public void doExplosionA() { Set<BlockPos> set = Sets.<BlockPos>newHashSet(); long time = world.getWorldTime(); int blocksDestroyed = 0; int radius = this.size; int center = radius / 2; for (int j = center - radius; j < center + radius; j++) { for (int k = center - radius; k < center + radius; k++) { for (int l = center - radius; l < center + radius; l++) { double distSq = (j-center) * (j-center) + (k-center) * (k-center) + (l-center) * (l-center); if(distSq <= (radius) * (radius)) { BlockPos pos = new BlockPos(x + j - center, y + k - center, z + l - center); if(world.getBlockState (pos) != Blocks.BEDROCK.getDefaultState()){ world.setBlockState(pos, Blocks.AIR.getDefaultState()); I added the ClientTickEvent, because I thought it would be the way to go, but cant figure out how to add the delay after each block gets removed. Any help is appreciated, thanks.
February 4, 20196 yr 3 hours ago, funsize888 said: 1,000,000+ blocks This isn’t viable. I would say 1024 blocks (16 chunks) is the absolute max, and I would reccomend something like 64-128. You need to subscribe to the server tick event. I would do this by keeping track of what position I was at, and effectively distributing the nested for loop over multiple ticks. Remember to keep track of which explosion you’re doing Edited February 4, 20196 yr by Cadiboo About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
February 4, 20196 yr Author 1 hour ago, Cadiboo said: This isn’t viable. I would say 1024 blocks (16 chunks) is the absolute max, and I would reccomend something like 64-128. You need to subscribe to the server tick event. I would do this by keeping track of what position I was at, and effectively distributing the nested for loop over multiple ticks. Remember to keep track of which explosion you’re doing What do you mean by keep track of the position im at? or which explosion, its only one explosion.
February 4, 20196 yr 1 hour ago, funsize888 said: What do you mean by keep track of the position im at? I would turn the for loop into something that executes every tick. 1 hour ago, funsize888 said: which explosion, its only one explosion. What if another explosion happens while the first is still happening? Because you aren’t doing everything all at once, other stuff can happen in the meantime About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
February 5, 20196 yr Author 21 hours ago, Cadiboo said: I would turn the for loop into something that executes every tick. What if another explosion happens while the first is still happening? Because you aren’t doing everything all at once, other stuff can happen in the meantime ok so now I have this: static int tick = 0; static int timer = 0; @SubscribeEvent public static void onServerTick(TickEvent.ServerTickEvent event) { if(tick == 40) { tick = 0; timer++; System.out.print(timer); if(timer >= 20) { timer = 0; } }tick++; } /** * Does the first part of the explosion (destroy blocks) */ @Override public void doExplosionA() { Set<BlockPos> set = Sets.<BlockPos>newHashSet(); Set<IBlockState> states = Sets.<IBlockState>newHashSet(); long time = world.getWorldTime(); int blocksDestroyed = 0; int radius = this.size; int center = radius / 2; if(timer == 20) { for (int j = center - radius; j < center + radius; j++) { for (int k = center - radius; k < center + radius; k++) { for (int l = center - radius; l < center + radius; l++) { double distSq = (j-center) * (j-center) + (k-center) * (k-center) + (l-center) * (l-center); if(distSq <= (radius) * (radius)) { BlockPos pos = new BlockPos(x + j - center, y + k - center, z + l - center); if(world.getBlockState (pos) != Blocks.BEDROCK.getDefaultState()){ world.setBlockToAir(pos); timer = 0; blocksDestroyed++; System.out.println(timer); } } } } } } but obviously the if statement will only run if the timer = 20. So the code isnt run at all. how do I wait for the timer to = 20?
February 5, 20196 yr What is that code meant to do? It’s not valid java About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
February 5, 20196 yr Author 15 hours ago, Cadiboo said: What is that code meant to do? It’s not valid java That’s the part struggling with, I’m not sure how I would delay the for loop for a certain amount of ticks. Maybe I could save all the blocks from the loop and place them one by one with a delay? Edited February 5, 20196 yr by funsize888
February 6, 20196 yr You need to find a way to distribute your logic over multiple ticks. Pre-generating a list of coordinates would work, but would use up massive amounts of memory. I would distribute my loop over multiple ticks About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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