Jump to content

Recommended Posts

Posted (edited)
package com.TheRPGAdventurer.ROTD.client.gui;

import java.io.IOException;

import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.GL11;

import com.TheRPGAdventurer.ROTD.DragonMounts;
import com.TheRPGAdventurer.ROTD.client.inventory.ContainerDragon;
import com.TheRPGAdventurer.ROTD.server.entity.EntityTameableDragon;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.gui.inventory.GuiInventory;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

@SideOnly(Side.CLIENT)
public class GuiDragon extends GuiContainer {

	private static final ResourceLocation texture = new ResourceLocation(DragonMounts.MODID, "textures/gui/dragon.png");
	private IInventory playerInventory;
	private IInventory dragonInv;
	private EntityTameableDragon dragon;
	private float mousePosX;
	private float mousePosY;
	private LockButton AllowOthers;
	public static ResourceLocation lockOpen = new ResourceLocation(DragonMounts.MODID, "textures/gui/lock_1.png");;
	public static ResourceLocation lockLocked = new ResourceLocation(DragonMounts.MODID, "textures/gui/lock_2.png");
	private EntityPlayer player;

	public GuiDragon(IInventory playerInv, EntityTameableDragon dragon) {
		super(new ContainerDragon(dragon, Minecraft.getMinecraft().player));
		this.playerInventory = playerInv;
		this.dragonInv = dragon.dragonInv;
		this.player = Minecraft.getMinecraft().player;
		this.dragon = dragon;
		this.allowUserInput = false;
		this.ySize = 214;
		
	}

	/**
	 * Draw the foreground layer for the GuiContainer (everything in front of the
	 * items)
	 */
	protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) {
		float scale = dragon.getScale();
		this.fontRenderer.drawString(dragon.hasCustomName() ? dragon.getCustomNameTag() : "Dragon Inventory", 8, 6, dragon.getBreed().getColor());
		this.fontRenderer.drawString(dragon.isMale() ? "M" : "FM", 160, 6, dragon.isMale() ?  0x0079be : 0Xff8b8b);
	}

	@Override
	protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) {
		GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
		this.mc.getTextureManager().bindTexture(texture);
		int x = (this.width - this.xSize) / 2;
		int y = (this.height - this.ySize) / 2;
		this.drawTexturedModalRect(x, y, 0, 0, this.xSize, this.ySize);
		if (dragon.isChested()) {
			this.drawTexturedModalRect(x + 0, y + 73, 0, 130, 170, 55);
		}
		GuiInventory.drawEntityOnScreen(x + 80, y + 65, (int) (13 / dragon.getScale()), x + 51 - this.mousePosX, y + 75 - 50 - this.mousePosY,
				this.dragon);

	}

	 @Override
	 public void initGui() {
	  this.buttonList.clear();
	  Keyboard.enableRepeatEvents(true);
	  
	  buttonList.add(this.AllowOthers = new LockButton(width/2 + 100, height/2 + 16, 50, 3, 3, 
	  		I18n.format("gui.allowothers", new Object[0])));
	  
	  super.initGui();
	}
	
	@Override
	protected void actionPerformed(GuiButton button) throws IOException {
	//	if(button == AllowOthers) {
	//		dragon.setToAllowedOtherPlayers(!dragon.allowedOtherPlayers());
			
	//	}
	}
	
//	public void updateScreen() {
	//	AllowOthers.visible = (player == dragon.getOwner());
//	}

	@Override
	public void drawScreen(int mouseX, int mouseY, float partialTicks) {
		this.drawDefaultBackground();
		this.mousePosX = mouseX;
		this.mousePosY = mouseY;
		super.drawScreen(mouseX, mouseY, partialTicks);
		this.renderHoveredToolTip(mouseX, mouseY);
	}
	
	static class LockButton extends GuiButton {
		
		private boolean isLocked;

		public LockButton(int buttonId, int x, int y, int i, int j, String buttonText) {
			super(buttonId, x, y, buttonText);
		}
		
		/**
   * Draws this button to the screen.
   */
  @Override
  public void drawButton(Minecraft mc, int parX, int parY, float partialTicks) {
      if (visible) {
          boolean isButtonPressed = (parX >= x 
                && parY >= y 
                && parX < x + width 
                && parY < y + height);
          GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
          int textureX = 0;
          int textureY = 0;
          
       //   if(dragon.allowedOtherPlayers()) {
      //    mc.getTextureManager().bindTexture(lockOpen);
      //    } else {
          	mc.getTextureManager().bindTexture(lockLocked);
     //     }

        //  if (isButtonPressed)
      //    {
      //        textureX += 23;
        //  }

      //    if (!isNextButton)
       //   {
        //      textureY += 13;
        //  }        

        //  drawTexturedModalRect(x, y, 
        //        this., 
        //        16, 16);
          	drawTexturedModalRect(x, y, 0, 0, 16, 16);
   }
  }
  
//  @Nullable
//  @SideOnly(Side.CLIENT)
//  public net.minecraft.client.renderer.texture.TextureAtlasSprite getBackgroundSprite() {
//      String name = getSlotTexture();
//      return name == null ? null : getBackgroundMap().getAtlasSprite(name);
//  }
	}
}

 

bandicam 2019-02-06 09-31-28-383.jpg

Edited by diesieben07
syntax highlighting
Posted
Just now, diesieben07 said:

drawTexturedModalRect only works with textures of size 256x256. If your texture is a different size you have to use drawModalRectWithCustomSizedTexture.

what should I put with the 2nd and 4th umm what do we call it again, next to ()?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.