Posted February 8, 20196 yr I want to add items with a feature where they regenerate durability over time and I am trying to find the most effective or least complicated way to do it. Do either of the following sound ideal: Option 1: Item’s onUpdate() I feel the easiest way would be to add to an Item’s onUpdate() function something like: if(worldTimeTick % 200 == 0) { if(stack.getDamage() > 0) stack.setItemDamage(stack.getDamage() – 1); } If this is even practical, how could I find the “worldTimeTick” and apply it in the Item class? I see Minecraft Clocks use new ResourceLocation("time") Can this be used at all for this and if so, how? Option 2: Capabilities I saw on another post that it you want to track something like time on an Item, you have to do it via Capabilities on its ItemStack. How do/would you even track time with such an option? (I have very primitive understanding of Capabilities)
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