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Posted

Hello. I did my fluid in the game, gave it a water material and added methods:




   public boolean isFullCube(IBlockState state)
   {
       return false;
   }

   public boolean isOpaqueCube(IBlockState state)
   {
       return false;
   }

and in the constructor put blockrenderlayer
 

   public CustomWater(Fluid fluid, String name)
   {
       super(fluid, Material.WATER);
       setCreativeTab(Realism.tabRocks);
       setUnlocalizedName(name);
       setRegistryName(name);
       
       setRenderLayer(BlockRenderLayer.TRANSLUCENT);
      
   }

But my liquid still doesn't dim the light like water. I did some research and found that BlockFluidRenderer involved only the vanilla BlockLiquid, but not the BlockFluidClassic class or others from which it is inherited. I looked through many pages in the search, but did not find a similar problem. What do you think about it?

52f07c5ad0b284fc6baaed5c307fd835.png

Override getLightOpacity and return something nonzero

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My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

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My TutorialsCadiboo.github.io/tutorials

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Did you make a new world/load new chunks? Lighting doesn’t update automatically IIRC

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

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