Jump to content

ISimpleBlockRenderingHandler issue


TheSparkst3r

Recommended Posts

I require a block to use both render passes. This is for an ore which i need the have two "layers" One being a stone background with the outline of the ore parts another being a semi transparent layer with the ore parts on.

My problem is that renderWorldBlock isnt being run therefore my block isnt rendering although renderInventoryBlock does run. I've tested this by putting in test outputs and only renderInventoryBlock seems to run. Here is my code for the oreRenderer

package mods.anotherWorld.common.dimension.tyteonblocks.render;

 

import mods.anotherWorld.client.ClientProxy;
import mods.anotherWorld.common.Base.GlobalIDs;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.world.IBlockAccess;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import cpw.mods.fml.common.FMLLog;

public class BlockSaltOreRenderer implements ISimpleBlockRenderingHandler {

        @Override
        public void renderInventoryBlock(Block block, int metadata, int modelID,
                        RenderBlocks renderer) {
        	FMLLog.warning("Inventory");
               
        }

        @Override
        public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z,
                        Block block, int modelId, RenderBlocks renderer) {
        	FMLLog.warning("World");
                return true;
        }

       
        @Override
        public boolean shouldRender3DInInventory() {
               
                return false;
        }

        @Override
        public int getRenderId() {
               
                return GlobalIDs.SaltOreRenderID;
        }

}

So im pretty stumped really. Anyone got any ideas why renderWorldBlock isn't running?

I'm Sparkst3r, that kid who makes Sphax textures.

Well hi there. :D

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.