Posted February 15, 20196 yr if the UV setting go outside the original texture, automatically tile the texture
July 30, 20196 yr That is not possible, Minecraft creates a texture atlas. You'd have to use bypass that system for .obj models. Which isn't a good thing to do for blocks/items. (I don't think it would even be possible) You can do it for TESRs/entities however, but you'll either have to either redo the uv in the baked .obj model, or handle the loading on your own. Edit: I just now realized how dead this forum is.. I am surprised that the first page still contains posts from... a few months ago) Edited July 30, 20196 yr by JTK222
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