Meldexun Posted February 16, 2019 Share Posted February 16, 2019 (edited) Is it possible to set the light level of my block to for example 5 for a meta value or for an blockstate property? Edited July 15, 2019 by Meldexun Quote Link to comment Share on other sites More sharing options...
Meldexun Posted February 16, 2019 Author Share Posted February 16, 2019 Thank you! I just searched for a getLightLevel method and didn't found it... Quote Link to comment Share on other sites More sharing options...
DavidM Posted February 17, 2019 Share Posted February 17, 2019 Block#getLightValue(IBlockState) Use your IDE to find it. Quote Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support. Link to comment Share on other sites More sharing options...
Meldexun Posted February 17, 2019 Author Share Posted February 17, 2019 14 hours ago, DavidM said: Block#getLightValue(IBlockState) Use your IDE to find it. I meant i searched for the wrong method. 17 hours ago, diesieben07 said: Override Block#getLightValue. The problem is that i want that block to be generated but then it is not glowing at all. getLightValue in my Block class: @Override public int getLightValue(IBlockState state, IBlockAccess world, BlockPos pos) { return state.getValue(SEED) == 3 ? 30 : state.getValue(SEED) == 2 ? 20 : 0; } and the way my block is generated: public class WorldGeneratorKelp extends WorldGenerator { @Override public boolean generate(World worldIn, Random rand, BlockPos position) { worldIn.setBlockState(position.up(kelpHeight + 10), InitBlock.CREEPVINE.getStateFromMeta(rand.nextInt(1) + 2), 3); return true; } But when i use /setblock x y z better_diving:creepvine 3 then it is glowing. Quote Link to comment Share on other sites More sharing options...
Meldexun Posted February 17, 2019 Author Share Posted February 17, 2019 1 hour ago, Meldexun said: The problem is that i want that block to be generated but then it is not glowing at all. It's probably because the maximum light level is 15 and i tried to set it to 30(20). Quote Link to comment Share on other sites More sharing options...
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