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Posted

Hello guys,

I was trying to create a "Revival" status effect with a debuff on it, basically, if you wear the armor it set your health to 0.5 (Half hearth), it adds a regen effect and it damages the armor

this is my revival class:

Spoiler

@EventBusSubscriber
public class EventHandler {

	private static Random random = new Random();

	@SubscribeEvent
	public static void onDeath(LivingDeathEvent event) {
		if (event.getEntityLiving() instanceof EntityPlayer) {
			EntityPlayer player = (EntityPlayer) event.getEntityLiving();
			boolean isActive = false;
			boolean damageArmor = false;
			int min = Config.revivaldamagemin;
			int max = Config.revivaldamagemax;
			int randomDamage = random.nextInt(max - min + 1) + min;
			if (player.isPotionActive(InitPotions.REVIVAL_EFFECT))
				isActive = true;
			if (Config.revivaldamagearmor == true)
				damageArmor = true;

			if (isActive) {
				event.setCanceled(true);
				player.setHealth(0.5F);
				player.addPotionEffect(new PotionEffect(Potion.getPotionById(10),
						10 * 20, 3));

				if (damageArmor) {
					if (player.inventory.armorItemInSlot(0) != null && player.inventory.armorItemInSlot(1) != null
							&& player.inventory.armorItemInSlot(2) != null
							&& player.inventory.armorItemInSlot(3) != null) {
						player.inventory.damageArmor(randomDamage);
						player.sendMessage(new TextComponentString("Danno: " + String.valueOf(randomDamage)));
					}
				}
			}
		}
	}
}

 

 

I tried to debug it with a send message with the random number (Sorry for the String "Danno:  " but I'm Italian) and in chat it gives me random damage from 5 (min in config) to 13 (max in config) but the armor takes only a bit of damage and not full.

Does

player.inventory.damageArmor(randomDamage);

make an addition of the random and does it as damage to armor pieces?

Do I have to use something else? I want to damage all the armor with the random int given by the random and if I can ask how can I kill ( /kill {player} ) someone if he has the revival effect?

2019-02-17_14.19.52.png

2019-02-17_14.20.21.png

Posted (edited)

1. 

47 minutes ago, Cris16228 said:

if (player.inventory.armorItemInSlot(0) != null && player.inventory.armorItemInSlot(1) != null && player.inventory.armorItemInSlot(2) != null && player.inventory.armorItemInSlot(3) != null)

ItemStack does not support null. Use ItemStack#isEmpty instead.

 

2. You are not doing anything to make the armor take randomized damage, so of course it will only take one damage at a time.

 

3. 

47 minutes ago, Cris16228 said:

Does


player.inventory.damageArmor(randomDamage);

make an addition of the random and does it as damage to armor pieces?

No (and I don't see why it should). You have to implement the randomized damage part yourself.

Edited by DavidM

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Posted (edited)
2 hours ago, DavidM said:

1. 

ItemStack does not support null. Use ItemStack#isEmpty instead.

That's why if I wear an armor with a custom effect Minecraft crashes saying that the error is in the check line?????

(No, keep crash)

 

Thanks, I fixed it

Edited by Cris16228

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