Huugo_ Posted February 17, 2019 Posted February 17, 2019 (edited) Hello, I just created a new mod and now, I want my entity called Assassin to have 5 textures, in order to avoid to have always the same texture. When I spawn my entity, it has a different texture, but all the Assassins spawned before are updating to the texture of the latest Assassin spawned I added a video to explain better: YOUTUBE VIDEO Here is a part of the code in the EntityAssassin class public static ResourceLocation[] skins; public static int currentSkin; { Random rand = new Random(); currentSkin = rand.nextInt(skins.length);} And for the RenderAssassin: package fr.hugo.hostile.renders; import fr.hugo.hostile.Reference; import fr.hugo.hostile.entity.EntityAssassin; import fr.hugo.hostile.models.ModelAssassin; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.renderer.entity.RenderBiped; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.entity.layers.LayerHeldItem; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.relauncher.SideOnly; public class RenderAssassin extends RenderBiped { public static final ResourceLocation ASSASSIN1_TEXTURE = new ResourceLocation(Reference.MOD_ID + ":textures/assassin1.png"); public static final ResourceLocation ASSASSIN2_TEXTURE = new ResourceLocation(Reference.MOD_ID + ":textures/assassin2.png"); public static final ResourceLocation ASSASSIN3_TEXTURE = new ResourceLocation(Reference.MOD_ID + ":textures/assassin3.png"); public static final ResourceLocation ASSASSIN4_TEXTURE = new ResourceLocation(Reference.MOD_ID + ":textures/assassin4.png"); public static final ResourceLocation ASSASSIN5_TEXTURE = new ResourceLocation(Reference.MOD_ID + ":textures/assassin5.png"); public RenderAssassin(RenderManager renderManagerIn) { super(renderManagerIn, new ModelBiped(), 0.5F); this.addLayer(new LayerHeldItem(this)); } static { EntityAssassin.skins = (new ResourceLocation[] { new ResourceLocation(Reference.MOD_ID + ":textures/assassin1.png"), new ResourceLocation(Reference.MOD_ID + ":textures/assassin2.png"), new ResourceLocation(Reference.MOD_ID + ":textures/assassin3.png"), new ResourceLocation(Reference.MOD_ID + ":textures/assassin4.png"), new ResourceLocation(Reference.MOD_ID + ":textures/assassin5.png") }); } protected ResourceLocation getAssassinTexture(EntityAssassin assassin) { return EntityAssassin.skins[EntityAssassin.currentSkin]; } protected ResourceLocation getEntityTexture(Entity entity) { return this.getAssassinTexture((EntityAssassin)entity); } } Thanks for the help! Edited February 17, 2019 by Huugo_ Quote
Cadiboo Posted February 19, 2019 Posted February 19, 2019 On 2/18/2019 at 3:56 AM, Huugo_ said: EntityAssassin.currentSkin This can't be static. Also models are singletons. Your problem could also be a combination of those issues Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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