Jump to content

[Solved] [1.13.2] Open GUI in Block#onBlockActivated


DavidM

Recommended Posts

I am trying to make a GUI open when my block is clicked. My current code for Block#onBlockActivated is as such:

@Override
public boolean onBlockActivated(IBlockState state, World world, BlockPos pos, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) {
	if (!world.isRemote() && player instanceof EntityPlayerMP) {
		TileEntity tileEntity = world.getTileEntity(pos);
		if (tileEntity instanceof TileEntityMobFarm) {
			NetworkHooks.openGui((EntityPlayerMP) player, new InteractionObjectMobFarm((TileEntityMobFarm) tileEntity));
		}
	}
	return true;
}

 

I also registered the GUI as such:

ModLoadingContext.get().registerExtensionPoint(ExtensionPoint.GUIFACTORY, () -> {
	return (openContainer) -> {
		ResourceLocation location = openContainer.getId();
		if (location.toString().equals(Reference.MOD_ID + ":mob_farm_gui")) {
			EntityPlayerSP player = Minecraft.getInstance().player;
			BlockPos pos = openContainer.getAdditionalData().readBlockPos(); // This line gives the error.
			TileEntity tileEntity = player.world.getTileEntity(pos);
			if (tileEntity instanceof TileEntityMobFarm) {
				return new GuiMobFarm(player.inventory, (TileEntityMobFarm) tileEntity);
			}
		}
		return null;
	};
});

 

However, it seems that the openContainer.getAdditionalData PacketBuffer does not contain the BlockPos data of the block that is clicked by the player, as calling the readBlockPos method gives the following error:

java.lang.IndexOutOfBoundsException
        at io.netty.buffer.EmptyByteBuf.readLong(EmptyByteBuf.java:601)
        at net.minecraft.network.PacketBuffer.readLong(PacketBuffer.java:749)
        at net.minecraft.network.PacketBuffer.readBlockPos(PacketBuffer.java:135)
        at cn.davidma.tinymobfarm.common.TinyMobFarm.lambda$null$0(TinyMobFarm.java:59)
        at net.minecraftforge.fml.network.FMLPlayMessages$OpenContainer.lambda$null$0(FMLPlayMessages.java:193)
        at java.util.Optional.map(Optional.java:215)
        at net.minecraftforge.fml.network.FMLPlayMessages$OpenContainer.lambda$null$2(FMLPlayMessages.java:193)
        at java.util.Optional.ifPresent(Optional.java:159)
        at net.minecraftforge.fml.network.FMLPlayMessages$OpenContainer.lambda$handle$3(FMLPlayMessages.java:192)
        at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
        at net.minecraft.client.Minecraft.addScheduledTask(Minecraft.java:1851)
        at net.minecraft.client.Minecraft.addScheduledTask(Minecraft.java:1864)
        at net.minecraftforge.fml.network.NetworkEvent$Context.enqueueWork(NetworkEvent.java:176)
        at net.minecraftforge.fml.network.FMLPlayMessages$OpenContainer.handle(FMLPlayMessages.java:192)
        at net.minecraftforge.fml.network.simple.IndexedMessageCodec.lambda$tryDecode$3(IndexedMessageCodec.java:114)
        at java.util.Optional.ifPresent(Optional.java:159)
        at net.minecraftforge.fml.network.simple.IndexedMessageCodec.tryDecode(IndexedMessageCodec.java:114)
        at net.minecraftforge.fml.network.simple.IndexedMessageCodec.consume(IndexedMessageCodec.java:147)
        at net.minecraftforge.fml.network.simple.SimpleChannel.networkEventListener(SimpleChannel.java:64)
        at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(ForEachOps.java:184)
        at java.util.stream.ReferencePipeline$2$1.accept(ReferencePipeline.java:175)
        at java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:193)
        at java.util.stream.Streams$StreamBuilderImpl.forEachRemaining(Streams.java:419)
        at java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:481)
        at java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:471)
        at java.util.stream.ForEachOps$ForEachOp.evaluateSequential(ForEachOps.java:151)
        at java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateSequential(ForEachOps.java:174)
        at java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234)
        at java.util.stream.ReferencePipeline.forEach(ReferencePipeline.java:418)
        at net.minecraftforge.eventbus.EventBus.lambda$addListener$11(EventBus.java:201)
        at net.minecraftforge.eventbus.EventBus.post(EventBus.java:257)
        at net.minecraftforge.fml.network.NetworkInstance.dispatch(NetworkInstance.java:82)
        at net.minecraftforge.fml.network.NetworkHooks.lambda$onCustomPayload$0(NetworkHooks.java:75)
        at java.util.Optional.map(Optional.java:215)
        at net.minecraftforge.fml.network.NetworkHooks.onCustomPayload(NetworkHooks.java:75)
        at net.minecraft.client.network.NetHandlerPlayClient.handleCustomPayload(NetHandlerPlayClient.java:1619)
        at net.minecraft.network.play.server.SPacketCustomPayload.processPacket(SPacketCustomPayload.java:50)
        at net.minecraft.network.play.server.SPacketCustomPayload.processPacket(SPacketCustomPayload.java:11)
        at net.minecraft.network.PacketThreadUtil.func_210405_a(SourceFile:10)
        at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511)
        at java.util.concurrent.FutureTask.run(FutureTask.java:266)
        at net.minecraft.util.Util.runTask(SourceFile:199)
        at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:761)
        at net.minecraft.client.Minecraft.run(Minecraft.java:358)
        at net.minecraft.client.main.Main.main(SourceFile:144)
        at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
        at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
        at java.lang.reflect.Method.invoke(Method.java:498)
        at net.minecraftforge.userdev.FMLUserdevClientLaunchProvider.lambda$launchService$0(FMLUserdevClientLaunchProvider.java:55)
        at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:19)
        at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:35)
        at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53)
        at cpw.mods.modlauncher.Launcher.run(Launcher.java:58)
        at cpw.mods.modlauncher.Launcher.main(Launcher.java:44)
        at net.minecraftforge.userdev.UserdevLauncher.main(UserdevLauncher.java:77)

 

How would I get the BlockPos of the block from the OpenContainer inside the lambda?

 

If needed, my code is at: https://github.com/davidmaamoaix/TinyMobFarm/tree/1.13.2

Edited by DavidM

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Link to comment
Share on other sites

NetworkHooks#openGui() should take three arguments, and you're only passing two.  The third argument is a PacketBuffer, where you send any extra data you need on the client side, including in your case the tile entity position.  E.g.:

NetworkHooks.openGui((EntityPlayerMP) player, yourContainerProvider, buf -> buf.writeBlock(tePos));

Edit: third parameter is now a Consumer<PacketBuffer> as @loordgekpointed out.  That changed in the last 24 hours, time to update :)

Edited by desht
  • Like 1
Link to comment
Share on other sites

Thanks everyone!

Edited by DavidM

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Link to comment
Share on other sites

1 hour ago, desht said:

Edit: third parameter is now a Consumer<PacketBuffer> as @loordgekpointed out.  That changed in the last 24 hours, time to update :)

Just realized that the method changed in the update.

How would I get a Consumer<PacketBuffer> from a PacketBuffer? From a look of the source code, I assume it requires a method that writes to another PacketBuffer, something like PacketBuffer#writeBytes?

 

Fixed. Thanks for all of your help.

Edited by DavidM

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

Link to comment
Share on other sites

4 minutes ago, DavidM said:

Just realized that the method changed in the update.

How would I get a Consumer<PacketBuffer> from a PacketBuffer? From a look of the source code, I assume it requires a method that writes to another PacketBuffer, something like PacketBuffer#writeBytes?

 Thanks.

 

Instead of constructing the PacketBuffer, writing to it and then calling openGui, simply call openGui with a lambda function that writes to the supplied PacketBuffer. Forge constructs the PacketBuffer for you.

  • Like 1

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • https://youtube.com/shorts/gqLTSMymgUg?si=5QOeSvA4TTs-bL46
    • CubeHaven is a SMP server with unique features that can't be found on the majority of other servers! Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132 3 different stores: - CubeHaven Store: Our store to purchase using real money. - Bitcoin Store: Store for Bitcoin. Bitcoin can be earned from playing the server. Giving options for players if they want to spend real money or grind to obtain exclusive packages. - Black Market: A hidden store for trading that operates outside our traditional stores, like custom enchantments, exclusive items and more. Some of our features include: Rank Up: Progress through different ranks to unlock new privileges and perks. 📈 Skills: RPG-style skill system that enhances your gaming experience! 🎮 Leaderboards: Compete and shine! Top players are rewarded weekly! 🏆 Random Teleporter: Travel instantly across different worlds with a click! 🌐 Custom World Generation: Beautifully generated world. 🌍 Dungeons: Explore challenging and rewarding dungeons filled with treasures and monsters. 🏰 Kits: Unlock ranks and gain access to various kits. 🛠️ Fishing Tournament: Compete in a friendly fishing tournament! 🎣 Chat Games: Enjoy games right within the chat! 🎲 Minions: Get some help from your loyal minions. 👥 Piñata Party: Enjoy a festive party with Piñatas! 🎉 Quests: Over 1000 quests that you can complete! 📜 Bounty Hunter: Set a bounty on a player's head. 💰 Tags: Displayed on nametags, in the tab list, and in chat. 🏷️ Coinflip: Bet with other players on coin toss outcomes, victory, or defeat! 🟢 Invisible & Glowing Frames: Hide your frames for a cleaner look or apply a glow to it for a beautiful look. 🔲✨[ Player Warp: Set your own warp points for other players to teleport to. 🌟 Display Shop: Create your own shop and sell to other players! 🛒 Item Skins: Customize your items with unique skins. 🎨 Pets: Your cute loyal companion to follow you wherever you go! 🐾 Cosmetics: Enhance the look of your character with beautiful cosmetics! 💄 XP-Bottle: Store your exp safely in a bottle for later use! 🍶 Chest & Inventory Sorting: Keep your items neatly sorted in your inventory or chest! 📦 Glowing: Stand out from other players with a colorful glow! ✨ Player Particles: Over 100 unique particle effects to show off. 🎇 Portable Inventories: Over virtual inventories with ease. 🧳 And a lot more! Become part of our growing community today! Discord: https://cubehaven.net/discord Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132
    • # Problematic frame: # C [libopenal.so+0x9fb4d] It is always the same issue - this refers to the Linux OS - so your system may prevent Java from working   I am not familiar with Linux - check for similar/related issues  
    • Create a new instance and start with Embeddium/Oculus and Valkyrien Skies Try different builds of Embeddium/Valkyrien Skies until you find a working combination - then add the rest of your mods one by one or in groups
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.