Jump to content

Recommended Posts

Posted

Hey Guys,

 

I'm new here and I'm trying to get into mod making. Now initially I am using this Mod Making Tool:

 

http://www.minecraftforum.net/topic/1361604-147-windows-linkseyis-modmaker-create-unique-blocks-items-recipes-mobs-structures-and-biomes-with-a-simple-gui/page__st__3120#entry21605873

 

The thing is I need to be able to use the mod I make with Forge in 1.4.7. The Mod is meant to be installed directly into the jar and with ModLoader. Is there any way in which I can changed some of the code so that it will work with Forge? My knowledge of Java is not that deep unfortunately however I do know a lot more about Basic Programming Language.

 

Here's the files generated by the Mod Maker (NOTE:The skin for the mob is not my own work and the original owner retains full copyright.)

 

http://www.mediafire.com/download.php?rsf5bc4cf2lczd2

Posted

I thought about that but looking at even the basic stuff in the Forge Wiki looks confusing!

I also don't know what Java to download as it says x64 and x8(?) and my OS is 32 bit.

Posted

That's beacuse the forge wiki assumes that you are familiar with programming :)

I'd recommend you learn some Java before you start and it will all make sense.

 

These videos are an intro to some basics:

http://thenewboston.org/list.php?cat=31

 

Other than that I'd recommend the videos from the CS106a (Programming Methodolgy) course from Standford, they are great!

And they are not hard as they are aimed for beginners with NO programming experience :D

I just finished watching them and they where quite fun to work with. You get to watch every lecture and you get access to the programs they used and all the assignments etc.

At http://see.stanford.edu/see/lecturelist.aspx?coll=824a47e1-135f-4508-a5aa-866adcae1111 you can watch all the lectures and download all the materials you need. If you have iTunes then you can download the whole from the iTunesU category.

 

 

 

 

 

 

  Quote

If you guys dont get it.. then well ya.. try harder...

Posted
  On 3/25/2013 at 5:43 PM, Mazetar said:

That's beacuse the forge wiki assumes that you are familiar with programming :)

I'd recommend you learn some Java before you start and it will all make sense.

 

These videos are an intro to some basics:

http://thenewboston.org/list.php?cat=31

 

Other than that I'd recommend the videos from the CS106a (Programming Methodolgy) course from Standford, they are great!

And they are not hard as they are aimed for beginners with NO programming experience :D

I just finished watching them and they where quite fun to work with. You get to watch every lecture and you get access to the programs they used and all the assignments etc.

At http://see.stanford.edu/see/lecturelist.aspx?coll=824a47e1-135f-4508-a5aa-866adcae1111 you can watch all the lectures and download all the materials you need. If you have iTunes then you can download the whole from the iTunesU category.

 

 

 

 

 

 

Thanks. I'm going to give it a go. The only bit that looks hard is the PATH Variable. I'll watch a few mod tutorials and see how I go from there.
Posted

The Path variable is just a line telling windows where to find this java thingy, when you(or a program) tries to do java commands.

It's quite easy to fix the problems which may ensue due to it being wrongly set, as it's a quite common problem there's quite a lot of information on it :)

Here's a super simple and illustrated guide to fix the java PATH: http://bharatsoft.blogspot.no/2010/08/setting-path-and-classpath-in-javahow.html

 

  Quote

If you guys dont get it.. then well ya.. try harder...

Posted

I give up! Can't do this. I really need to be able to make some mods for my new adventure maps but I don't have the time to learn Java.

 

The Mod Maker I used is designed for Mod Loader that's the only reason I have the problem. If anyone knows a good Mod Maker for Forge on 1.4.7 or above then I would appreciate it.

Posted
  On 3/25/2013 at 6:53 PM, LamboSV said:

I give up! Can't do this.

What makes you say that?

 

I believe there's no such thing as a Forge Mod Creator, at least I haven't heard of one.

 

I'd still tell you to follow the CS106 route, the professor is quite friendly and fun :)

It shouldn't take you too long and will introduce you to the basics.

 

Also why do you need a forge one anyways? As you won't be into the API yourself why is it important that it's forge inn the background?

And lastly what exactly do you need for your adventure maps? What functionality?

  Quote

If you guys dont get it.. then well ya.. try harder...

Posted
  On 3/25/2013 at 7:23 PM, LamboSV said:

Thanks for your help.

 

Never a problem :)

But what kind of functionality do you need for your maps, aka. what is it you wanted to have modded into it?

  Quote

If you guys dont get it.. then well ya.. try harder...

Posted

Well I need to add my own Mobs and bosses. In one map I need to use the dimensions created by Divine RPG and in another I need the More Swords Mod since I will be making extremely powerful mobs for it.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Without Network protocol fix mod, I get kicked with a Network Protocol error when on LAN. Also, both of these issues are caused by a Null Pointer Exception/Screen cannot be null in a "Client Bound Player Combat Kill Packet".
    • You need a new "items" folder at  resources/assets/yourmodid/ there you add for every item model a .json file with the exact item/block name and fill it like this if it's an item: { "model": { "type": "minecraft:model", "model": "yourmodid:item/youritem" } } and so if its a block: { "model": { "type": "minecraft:model", "model": "yourmodid:block/youritem" } } There is also a generator for it you can do namy crazy things with it which replaces the previous hard coded Item Properties implementaion method (Bow pulling animation for example). https://misode.github.io/assets/item/
    • Hello! I'm playing a modpack (custom made) with some friends, and we have the server running on BisectHosting. We encountered a bug with an entity from The Box Of Horrors mod, that would crash the game whenever someone nearby it would log in. We tried to fix it by: 1) Editing the player.dat files to change the location of the affected players (something I had done successfully previously) 2) Updating the version of the mod we had (0.0.8.2) to the latest alpha version (0.0.8.3 However, after doing both of those, none of us are able to join the server, and we get the following errors: Server side: https://pastebin.com/J5sc3VQN Client side: Internal Server Error (that's basically all I've gotten) Please help! I've tried restoring the player data to how it was before I made the changes (Bisect allows you to restore deleted files) and deleting all of my player data files and I still get the same error. Deleting Box Of Horrors causes the error: Failed to load datapacks, cannot continue with server load.
    • Hey there! I'm trying to create a simple mod for Forge 1.21.1 that adds a few custom banner patterns that don't require any banner pattern items. To be completely honest, this is my first time modding for Minecraft, so after setting up the project in Intellij, I copied the parts of the source code from this mod on CurseForge that dealt with adding and registering banner patterns, including the lang and banner_pattern .json files. From what I understand, to add a banner pattern that doesn't require a banner pattern item, I only needed to create the registries for each pattern like in here and then register it in the main java class like here on Line 54. Additionally, in the lang/en_us.json file, add in the names for each respective banner color, and in the data/minecraft/tags/banner_pattern/no_items_required.json file, add each banner pattern that does not require a banner pattern item to make a banner. The project is able to compile when loading in Forge which makes me assume that the file structure I have is correct, but on loading a Minecraft world, this error appears in console and the loom is subsequently blank. [Worker-Main-1/ERROR] [minecraft/TagLoader]: Couldn't load tag minecraft:no_item_required as it is missing following references: *lists every added entry in no_item_required.json* The message clearly states something went wrong regarding when trying to load in the registries from the mod, but I have no clue what could be wrong with the code I have. Attached below are screenshots of what I currently have. Java Main Class Banner Registry Class File Structure Error in Console upon loading a Minecraft world What the loom shows without minecraft:no_item_required    The original mod I copied still functions completely, so if anyone can figure out why the registries for the mod I'm making isn't working, that would be greatly appreciated!    
    • Please someone help me to know how can I fix this generation error in the trees! I already uninstalled and reinstalled several mods in my modpack and can't figure out what is causing it.    
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.