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[1.13.2] Any Way to Load a Mod's Config Before Registry Events?


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Posted

I'm currently in the process of updating one of my mods to 1.13.2 and have managed to make a config file using the new ForgeConfigSpec class. However, my config file contains values such as durability for items and boolean values for disabling those items as well. And I've noticed that the event ModConfig.ModConfigEvent is fired after all the registry events occur.

Is there a way to either fire this event earlier to allow durability changes (they can only be set once, because they're final), or is there another way of achieving this?

Posted
1 hour ago, ObliviousSpartan said:

boolean values for disabling those items as well

Don't decide whether to register things or not based on a value in the config file. Register everything, but disable the recipes and remove the items from the creative tab when needed.

 

1 hour ago, ObliviousSpartan said:

durability for items

You could override IForgeItem#getMaxDamage.

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  • 4 years later...
Posted

Hey. Looks like you figured it out. How did you managed to load the durability for items from a config?

Working on it for days and cant get it to work.

Posted

Please don't hijack other people's threads. Start your own thread.

 

Your question has been asked and answered many times before in these forums, e.g. this is another repeat

https://forums.minecraftforge.net/topic/113328-1182-config-field-does-not-work/#comment-503920

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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