Forge Server Doesn't work.
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You should be able to browse the Minecraft source through your IDE to look at existing vanilla mobs. Been a few since I've look at much MC, so not sure what mobs would be good examples, but I know they have at least fish lol. For instance, in Eclipse, on the left side where it shows your source packages/files, there's a section for 'Referenced Libraries'. Expanding that, there's a list of jars that are used in the project. The project I'm looking at, there's one for "forge-1.20.4-49.0.38_mapped_parchment_2024.02.25-1.20.4-recomp.jar". Dropping that down shows a big list of packages, including the net.minecraft.* packages, and dropping those down show the classes included, which can be clicked on to view the source. If you use IntelliJ, it's more or less the same thing, look around for the Referenced Libraries, and find the forge one, boom, Bob's your uncle.
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"How to make an aquatic mob in Forge 1.21.1" Hi! I'm working on a custom turtle mob for my mod using Minecraft Forge 1.21.1, and I'm having some trouble with its swimming behavior. I want the turtle to swim properly, like a real turtle — moving freely through water and avoiding the sea floor so it doesn’t get stuck between blocks. Right now, it either sinks too much, swims awkwardly, or keeps bumping into the bottom. Any advice on how to handle pathfinding, movement control, or AI goals for aquatic mobs? Maybe examples from existing mods or vanilla code? Thanks in advance!
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I am having issues with the Forge Modloader failing to install on CurseForge. I am trying to install the mod loader manually, but I'm getting this error. Any help on either issue would be appreciated.
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By Sniper_Gecko · Posted
It took a few hours before the same visual bug appeared again. T_T -
By Digital Ashfall · Posted
Hi, wanted to know if it was possible to get a list of biomes a feature can be generated in. I know that placed features have a placement modifier but I have no idea how to decode the serialization of the data or if I am even looking at the right data. Stream<PlacedFeature> xFeatures = world.getServer() .registryAccess() .registryOrThrow(Registries.PLACED_FEATURE) // Registry<PlacedFeature> .stream() .filter(feature -> feature()...equals(Feature.TREE) // get features of type [example] // haven't gotten down to a single feature // try and look for biomes in feature For (PlacedFeature feature : xFeatures){ for(PlacementModifier pm : feature.placement()){ pm.type().ENVIRONMENT_SCAN.CODEC // absolutely no idea } }
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