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Posted

Anyone knows how I can make an item that in the gui seems like a normal item (whit a 2d texture) but when you select it has a 3d model, I have the 3d model but I don´t know how I can render in the gui like a normal item.

{
    "textures": {
        "0": "minecraft:blocks/log_oak"
    },
    "display": {
        "gui": {
            "rotation": [ 43, 157, 309 ],
            "translation": [ 0, 0, 0 ],
            "scale": [ 1, 1, 1 ]
        },
        "ground": {
            "rotation": [ 72, 0, 0 ],
            "translation": [ 0, 2, 0 ],
            "scale": [ 1, 1, 1 ]
        },
        "fixed": {
            "rotation": [ 90, 172, 270 ],
            "translation": [ 0, 0, 0 ],
            "scale": [ 1, 1, 1 ]
        },
        "head": {
            "rotation": [ 0, 180, 0 ],
            "translation": [ 0, 13, 7 ],
            "scale": [ 0, 0, 0 ]
        },
        "firstperson_righthand": {
            "rotation": [ 86, 0, 10 ],
            "translation": [ 1.13, 3.2, 1.13 ],
            "scale": [ 0.68, 0.68, 0.68 ]
        },
        "thirdperson_righthand": {
            "rotation": [ 270, 0, 0 ],
            "translation": [ 0, -2, -1 ],
            "scale": [ 1, 1, 1 ]
        }
    },
    "elements": [
        {
            "name": "log_1",
            "from": [ 5.5, 0, 5.5 ], 
            "to": [ 10.5, 8, 10.5 ], 
            "shade": false,
            "faces": {
                "north": { "texture": "#0", "uv": [ 0, 0, 5, 8 ] },
                "east": { "texture": "#0", "uv": [ 0, 0, 5, 8 ] },
                "south": { "texture": "#0", "uv": [ 0, 0, 5, 8 ] },
                "west": { "texture": "#0", "uv": [ 0, 0, 5, 8 ] },
                "up": { "texture": "#0", "uv": [ 0, 0, 5, 5 ] },
                "down": { "texture": "#0", "uv": [ 0, 0, 5, 5 ] }
            }
        }
    ]
}

 

Posted
8 hours ago, Roiniti said:

"display": { "gui": { "rotation": [ 43, 157, 309 ], "translation": [ 0, 0, 0 ], "scale": [ 1, 1, 1 ] },

What’s your problem?

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Posted
7 hours ago, Cadiboo said:

What’s your problem?

 

9 hours ago, fcelon said:

You have to rotate it in the gui in such a way, that it will look 2D. The model itself is always the same.

In this case that can work but if you need to put a texture in 2d like an slimeball or other texture and when you select it shows in 3d in the hand, how can I make it?, that is my question

Posted

GUI display and first person hand displays are seperate. You can change them

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

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Posted
18 hours ago, Roiniti said:

"display": { "gui": { "rotation": [ 43, 157, 309 ], "translation": [ 0, 0, 0 ], "scale": [ 1, 1, 1 ] }, "ground": { "rotation": [ 72, 0, 0 ], "translation": [ 0, 2, 0 ], "scale": [ 1, 1, 1 ] }, "fixed": { "rotation": [ 90, 172, 270 ], "translation": [ 0, 0, 0 ], "scale": [ 1, 1, 1 ] }, "head": { "rotation": [ 0, 180, 0 ], "translation": [ 0, 13, 7 ], "scale": [ 0, 0, 0 ] }, "firstperson_righthand": { "rotation": [ 86, 0, 10 ], "translation": [ 1.13, 3.2, 1.13 ], "scale": [ 0.68, 0.68, 0.68 ] }, "thirdperson_righthand": { "rotation": [ 270, 0, 0 ], "translation": [ 0, -2, -1 ], "scale": [ 1, 1, 1 ] } },

 

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Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

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Posted
5 minutes ago, Cadiboo said:

 

Yeah, but you are using the model of the item, but I you want to put in the gui a texture of a slimeball (or other 2d texture), ¿it´s posible?

Posted

Rotate so it’s not 3d? The model stays the same unless you use a custom baked model or TEISR implementation 

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